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Invisible script – (WORKS ON ANY R15 GAMES!)

Functions: Toggleable FE Invisibility

Script developer: BitingTheDust
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

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Your script:

				
					--[[Invisibility Toggle

You can find the orginal concept here: https://v3rmillion.net/showthread.php?tid=544634

This method clones the character locally, teleports the real character to a safe location, then sets the character to the clone.
Basically, your real character is in the sky while you are on the ground.


Because of the way this works, games with a decent anti-cheat will fuck this up.
If you turn it off, you have to go to a safe place before going invisible.

Written by: BitingTheDust ; https://v3rmillion.net/member.php?action=profile&uid=1628149
]]
--Settings:
local ScriptStarted = false
local Keybind = "E" --Set to whatever you want, has to be the name of a KeyCode Enum.
local Transparency = true --Will make you slightly transparent when you are invisible. No reason to disable.
local NoClip = false --Will make your fake character no clip.

local Player = game:GetService("Players").LocalPlayer
local RealCharacter = Player.Character or Player.CharacterAdded:Wait()

local IsInvisible = false

RealCharacter.Archivable = true
local FakeCharacter = RealCharacter:Clone()
local Part
Part = Instance.new("Part", workspace)
Part.Anchored = true
Part.Size = Vector3.new(200, 1, 200)
Part.CFrame = CFrame.new(0, -500, 0) --Set this to whatever you want, just far away from the map.
Part.CanCollide = true
FakeCharacter.Parent = workspace
FakeCharacter.HumanoidRootPart.CFrame = Part.CFrame * CFrame.new(0, 5, 0)

for i, v in pairs(RealCharacter:GetChildren()) do
  if v:IsA("LocalScript") then
      local clone = v:Clone()
      clone.Disabled = true
      clone.Parent = FakeCharacter
  end
end
if Transparency then
  for i, v in pairs(FakeCharacter:GetDescendants()) do
      if v:IsA("BasePart") then
          v.Transparency = 0.7
      end
  end
end
local CanInvis = true
function RealCharacterDied()
  CanInvis = false
  RealCharacter:Destroy()
  RealCharacter = Player.Character
  CanInvis = true
  isinvisible = false
  FakeCharacter:Destroy()
  workspace.CurrentCamera.CameraSubject = RealCharacter.Humanoid

  RealCharacter.Archivable = true
  FakeCharacter = RealCharacter:Clone()
  Part:Destroy()
  Part = Instance.new("Part", workspace)
  Part.Anchored = true
  Part.Size = Vector3.new(200, 1, 200)
  Part.CFrame = CFrame.new(9999, 9999, 9999) --Set this to whatever you want, just far away from the map.
  Part.CanCollide = true
  FakeCharacter.Parent = workspace
  FakeCharacter.HumanoidRootPart.CFrame = Part.CFrame * CFrame.new(0, 5, 0)

  for i, v in pairs(RealCharacter:GetChildren()) do
      if v:IsA("LocalScript") then
          local clone = v:Clone()
          clone.Disabled = true
          clone.Parent = FakeCharacter
      end
  end
  if Transparency then
      for i, v in pairs(FakeCharacter:GetDescendants()) do
          if v:IsA("BasePart") then
              v.Transparency = 0.7
          end
      end
  end
 RealCharacter.Humanoid.Died:Connect(function()
 RealCharacter:Destroy()
 FakeCharacter:Destroy()
 end)
 Player.CharacterAppearanceLoaded:Connect(RealCharacterDied)
end
RealCharacter.Humanoid.Died:Connect(function()
 RealCharacter:Destroy()
 FakeCharacter:Destroy()
 end)
Player.CharacterAppearanceLoaded:Connect(RealCharacterDied)
local PseudoAnchor
game:GetService "RunService".RenderStepped:Connect(
  function()
      if PseudoAnchor ~= nil then
          PseudoAnchor.CFrame = Part.CFrame * CFrame.new(0, 5, 0)
      end
       if NoClip then
      FakeCharacter.Humanoid:ChangeState(11)
       end
  end
)

PseudoAnchor = FakeCharacter.HumanoidRootPart
local function Invisible()
  if IsInvisible == false then
      local StoredCF = RealCharacter.HumanoidRootPart.CFrame
      RealCharacter.HumanoidRootPart.CFrame = FakeCharacter.HumanoidRootPart.CFrame
      FakeCharacter.HumanoidRootPart.CFrame = StoredCF
      RealCharacter.Humanoid:UnequipTools()
      Player.Character = FakeCharacter
      workspace.CurrentCamera.CameraSubject = FakeCharacter.Humanoid
      PseudoAnchor = RealCharacter.HumanoidRootPart
      for i, v in pairs(FakeCharacter:GetChildren()) do
          if v:IsA("LocalScript") then
              v.Disabled = false
          end
      end

      IsInvisible = true
  else
      local StoredCF = FakeCharacter.HumanoidRootPart.CFrame
      FakeCharacter.HumanoidRootPart.CFrame = RealCharacter.HumanoidRootPart.CFrame

      RealCharacter.HumanoidRootPart.CFrame = StoredCF

      FakeCharacter.Humanoid:UnequipTools()
      Player.Character = RealCharacter
      workspace.CurrentCamera.CameraSubject = RealCharacter.Humanoid
      PseudoAnchor = FakeCharacter.HumanoidRootPart
      for i, v in pairs(FakeCharacter:GetChildren()) do
          if v:IsA("LocalScript") then
              v.Disabled = true
          end
      end
      IsInvisible = false
  end
end

game:GetService("UserInputService").InputBegan:Connect(
  function(key, gamep)
      if gamep then
          return
      end
      if key.KeyCode.Name:lower() == Keybind:lower() and CanInvis and RealCharacter and FakeCharacter then
          if RealCharacter:FindFirstChild("HumanoidRootPart") and FakeCharacter:FindFirstChild("HumanoidRootPart") then
              Invisible()
          end
      end
  end
)
local Sound = Instance.new("Sound",game:GetService("SoundService"))
Sound.SoundId = "rbxassetid://232127604"
Sound:Play()
game:GetService("StarterGui"):SetCore("SendNotification",{["Title"] = "Invisible Toggle Loaded",["Text"] = "Press "..Keybind.." to become change visibility.",["Duration"] = 20,["Button1"] = "Okay."})
				
			
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