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Hoopz script – (Aimbot, Reach)

Functions: Aimbot, Reach, AutoGaurd/Defend

Script developer: magnetwashere
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

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Your script:


local reset = false
pcall(function()
if _G.stepped then
reset = true
_G.stepped:Disconnect()
_G.input:Disconnect()
_G.charAdded:Disconnect()
_G.charAdded = nil
_G.stepped = nil
_G.input = nil
print("RESET")
end
if not reset then
print("LOADED")
end
end)
local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local lib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local window = lib:MakeWindow({Name = "Magnet's Hoopz UI"})
local main = window:MakeTab({Name = "Main"})
main:AddToggle({Name = "Aimbot", Default = false, Callback = function(v)
_G.Aimbot = v
end})
main:AddToggle({Name = "Reach", Default = false, Callback = function(v)
_G.Reach = v
end})
main:AddToggle({Name = "AutoGaurd/Defend", default = false, Callback = function(v)
if v then
game.StarterGui:SetCore("SendNotification", {Title = "AutoGaurd/Defend", Text = "Press U to go to the nearest ball", Duration = 5, Button1 = "Okay"})
end
_G.Autogaurd = v
end})
main:AddSlider({Name = "WalkSpeed", Min = 16, Max = 19, Default = 16, Color = Color3.fromRGB(80, 80, 255), Increment = 0.1, Callback = function(v)
_G.WS = v
end})
local shootingEvent = game:GetService("ReplicatedStorage").shootingEvent
if workspace:FindFirstChild("PracticeArea") then
workspace.PracticeArea.Parent = workspace.Courts
end
local jumping = false
for i,v in pairs(getconnections(game:GetService("UserInputService").TouchTapInWorld)) do
for z,x in pairs(getupvalues(v.Function)) do
if type(x) == "table" and rawget(x, 1) then
_G.method = x
elseif z == 10 then
_G.key = x
end
end
end
for i,v in pairs(getconnections(plr.Character.HumanoidRootPart:GetPropertyChangedSignal("Size"))) do
v:Disable()
end
for i,v in pairs(getconnections(plr.Character.HumanoidRootPart:GetPropertyChangedSignal("Color"))) do
v:Disable()
end
for i,v in pairs(getconnections(plr.Character.HumanoidRootPart:GetPropertyChangedSignal("BrickColor"))) do
v:Disable()
end
for i,v in pairs(getconnections(plr.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))) do
v:Disable()
end
local ground
local part = workspace:FindPartOnRay(Ray.new(plr.Character.Torso.Position, Vector3.new(0, -100, 5)))
if part then
ground = part
end
local tracking = false
local player
function updateNearestPlayerWithBall()
local dist = 9e9
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= plr.Name and v.Character and v.Character:FindFirstChild("Basketball") and not plr.Character:FindFirstChild("Basketball") and (plr.Character.Torso.Position - v.Character.Torso.Position).Magnitude < 50 then
local mag = (plr.Character.Torso.Position - v.Character.Torso.Position).Magnitude
if dist > mag then
dist = mag
player = v
end
end
end
end
if _G.hook ~= nil then
_G.hook = ""; _G.hook = hookmetamethod(game, "__index", newcclosure(function(self, idx)
if tostring(self) == "HumanoidRootPart" and idx == "Size" then
return Vector3.new(2, 2, 1)
elseif tostring(self) == "HumanoidRootPart" and idx == "BrickColor" then
return BrickColor.new("Medium stone grey")
elseif tostring(self) == "HumanoidRootPart" and idx == "Color" then
return Color3.fromRGB(163, 162, 165)
elseif tostring(self) == "Humanoid" and idx == "WalkSpeed" then
return 16
end
return hook(self, idx)
end))
end
shootingEvent.OnClientEvent:Connect(function(newKey)
_G.key = newKey
end)
function setup()
local dist, goal = 9e9, nil
for i,v in pairs(workspace.Courts:GetDescendants()) do
if v.Name == "Swish" and v:IsA("Sound") and plr.Character and plr.Character:FindFirstChild("Torso") then
local mag = (plr.Character.Torso.Position - v.Parent.Position).Magnitude
if dist > mag then
dist = mag; goal = v.Parent
end
end
end
return dist, goal
end
function power()
return plr.Power
end
function changePower(goal)
power().Value = goal
end
function table(a, b)
local args = {
X1 = a.X, 
Y1 = a.Y, 
Z1 = a.Z, 
X2 = b.X, 
Y2 = b.Y, 
Z2 = b.Z
};
return {args[_G.method[1]], args[_G.method[2]], args[_G.method[3]], args[_G.method[4]], args[_G.method[5]], args[_G.method[6]]}
end
function arc()
local dist, goal = setup()
dist = math.floor(dist)
print(dist)
if dist == 12 or dist == 13 then
return 15
elseif dist == 14 or dist == 15 then
return 20
elseif dist == 16 or dist == 17 then
return 15
elseif dist == 18 then
return 25
elseif dist == 19 then
return 20
elseif dist == 20 or dist == 21 then
return 20
elseif dist == 22 or dist == 23 then
return 25
elseif dist == 24 or dist == 25 then
return 20
elseif dist == 26 then
return 15
elseif dist == 27 or dist == 28 then
return 25
elseif dist == 29 or dist == 30 then
return 20
elseif dist == 31 then
return 15
elseif dist == 32 or dist == 33 then
return 30
elseif dist == 34 or dist == 35 or dist == 36 then
return 25
elseif dist == 37 or dist == 38 then
return 35
elseif dist == 39 or dist == 40 then
return 30
elseif dist == 41 then
return 25
elseif dist == 42 or dist == 43 then
return 40
elseif dist == 44 then
return 35
elseif dist == 45 or dist == 46 then
return 30
elseif dist == 47 or dist == 48 then
return 45
elseif dist == 49 then
return 40
elseif dist == 50 then
return 35
elseif dist == 51 then
return 50
elseif dist == 52 then
return 55
elseif dist == 53 or dist == 54 then
return 50
elseif dist == 55 then
return 45
elseif dist == 56 then
return 40
elseif dist == 57 or dist == 58 then
return 55
elseif dist == 59 or dist == 60 or dist == 61 then
return 50
elseif dist == 62 or dist == 63 then
return 65
elseif dist == 64 then
return 55
elseif dist == 65 then
return 60
elseif dist == 66 or dist == 67 then
return 50
elseif dist == 68 or dist == 69 then
return 75
elseif dist == 70 or dist == 71 then
return 70
elseif dist == 72 then
return 65
elseif dist == 73 then
return 60
elseif dist == 74 then
return 50
elseif jumping then
if dist == 9 or dist == 10 then
return 20
elseif dist == 11 or dist == 12 then
return 15
end
end
end
function getNearestPart(torso)
local dist, part = 9e9 
for i,v in pairs(plr.Character:GetChildren()) do
if v:IsA("Part") and torso then
local mag = (v.Position - torso.Position).Magnitude
if dist > mag then
dist = mag
part = v
end
end
end
return part
end
function stepped() pcall(function()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and _G.Aimbot then
local pwr = power()
local dist, goal = setup()
local root = plr.Character.HumanoidRootPart
dist = math.floor(dist)
if root and hasBall then
root.Size = Vector3.new(2.1, 2.1, 1.1)
root.BrickColor = BrickColor.new("Lime green")
root.Material = Enum.Material.Neon
if dist >= 13 and dist <= 16 then
changePower(30)
root.Transparency = 0
elseif dist >= 17 and dist <= 21 then
changePower(35)
root.Transparency = 0
elseif dist >= 22 and dist <= 26 then
changePower(40)
root.Transparency = 0 
elseif dist >= 27 and dist <= 31 then
changePower(45)
root.Transparency = 0
elseif dist >= 32 and dist <= 36 then
changePower(50)
root.Transparency = 0
elseif dist >= 37 and dist <= 41 then
changePower(55)
root.Transparency = 0
elseif dist >= 42 and dist <= 46 then
changePower(60)
root.Transparency = 0
elseif dist >= 47 and dist <= 50 then
changePower(65)
root.Transparency = 0
elseif dist >= 51 and dist <= 56 then
changePower(70)
root.Transparency = 0
elseif dist >= 57 and dist <= 61 then
changePower(75)
root.Transparency = 0
elseif dist >= 62 and dist <= 67 then
changePower(80)
root.Transparency = 0
elseif dist >= 68 and dist <= 74 then
changePower(85)
root.Transparency = 0
elseif jumping and dist == 9 or dist == 10 or dist == 11 or dist == 12 then
changePower(25)
root.Transparency = 0
else
root.Transparency = 1
end
elseif root and not hasBall and _G.Aimbot then
root.Transparency = 1
elseif root and not _G.Aimbot then
root.Transparency = 1
end
end
updateNearestPlayerWithBall()
if _G.WS ~= 16 and plr.Character:WaitForChild("Humanoid").WalkSpeed ~= 0 then
plr.Character:WaitForChild("Humanoid").WalkSpeed = _G.WS
end
if _G.Autogaurd and tracking and player and plr.Character and plr.Character:FindFirstChild("Humanoid") and not plr.Character:FindFirstChild("Basketball") and player.Character and player.Character:FindFirstChild("Basketball") then
plr.Character.Humanoid:MoveTo(player.Character.Basketball:FindFirstChildOfClass("Part").Position + player.Character.Torso.CFrame.LookVector + ((player.Character.Humanoid.MoveDirection * 2) + (plr.Character.Torso.Velocity.Unit * 3)))
if (player.Character.Torso.Position.Y - ground.Position.Y) > 2.5 then
plr.Character.Humanoid.Jump = true
end
elseif tracking and player ~= nil and player.Character and plr.Character and plr.Character:FindFirstChild("Basketball") or not player.Character:FindFirstChild("Basketball") then
tracking = false
return
end
for i,v in pairs(game.Players:GetPlayers()) do
if (v.Name ~= plr.Name and v.Character and plr.Character) and _G.Reach then
local nearestPart = getNearestPart(v.Character.Torso)
for z,x in pairs(v.Character:GetChildren()) do
if ((nearestPart.Position - v.Character.Torso.Position).Magnitude < 8) then
if (x:IsA("Tool") or x:IsA("Folder")) then
firetouchinterest(nearestPart, x:FindFirstChildOfClass("Part"), 0)
task.wait()
firetouchinterest(nearestPart, x:FindFirstChildOfClass("Part"), 1)
elseif (x:IsA("BasePart") and string.find(x.Name:lower(), "ball")) then
firetouchinterest(nearestPart, x, 0)
task.wait()
firetouchinterest(nearestPart, x, 1)
end
end
end
end
end
end) end
function shoot()
local dist, goal = setup()
local pwr = power()
local arc = arc()
if arc ~= nil and plr.Character and plr.Character:FindFirstChild("Humanoid") then
local args = table(plr.Character.Torso.Position, (goal.Position + Vector3.new(0, arc, 0) - plr.Character.HumanoidRootPart.Position + plr.Character.Humanoid.MoveDirection).Unit)
shootingEvent:FireServer(
plr.Character.Basketball,
pwr.Value,
args,
_G.key
)
end
end
function jumped()
if _G.Aimbot and plr.Character and hasBall and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character.HumanoidRootPart.Transparency == 0 then
jumping = true
task.wait(0.325)
shoot()
task.wait(0.1)
jumping = false
end
end
function added(v)
if v.Name == "Basketball" then
task.wait(0.5)
hasBall = true
end
end
function removed(v)
if v.Name == "Basketball" then
hasBall = false
end
end
function began(key, gpe)
if not gpe and key.KeyCode == Enum.KeyCode.U and _G.Autogaurd then
updateNearestPlayerWithBall()
if not tracking then
tracking = true
else
tracking = false
end
end
end
_G.input = plr.Character.Humanoid.Jumping:Connect(jumped)
_G.added = plr.Character.ChildAdded:Connect(added)
_G.removed = plr.Character.ChildRemoved:Connect(removed)
_G.stepped = rs.Stepped:Connect(stepped)
_G.began = uis.InputBegan:Connect(began)
_G.charAdded = plr.CharacterAdded:Connect(function(ch)
_G.input = ch:WaitForChild("Humanoid").Jumping:Connect(jumped)
_G.added = ch.ChildAdded:Connect(added)
_G.removed = ch.ChildRemoved:Connect(removed)
for i,v in pairs(getconnections(ch:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("Size"))) do
v:Disable()
end
for i,v in pairs(getconnections(ch:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("BrickColor"))) do
v:Disable()
end
for i,v in pairs(getconnections(ch:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("Color"))) do
v:Disable()
end
for i,v in pairs(getconnections(ch:WaitForChild("Humanoid"):GetPropertyChangedSignal("WalkSpeed"))) do
v:Disable()
end
end)