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Anime Evolution script – (AutoClick, AutoDrop, AutoBuy)

Functions: AutoClick, Auto Drop, Auto Buy, Auto Rank Up, Auto Buy aura

Script developer: Xiovr!
Video showcase:
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

Thank you for using our website
Your script:

				
					for i, v in next, getconnections(game:GetService("Players").LocalPlayer.Idled) do
    v:Disable()
end

-- Variable 
local plr = game.Players.LocalPlayer
local wrk = game.Workspace
local reps = game.ReplicatedStorage

-- Tables

local areaTable = {}
local mobTable = {}
local statueTable = {}

for i,v in pairs(wrk["__WORKSPACE"].FightersPoint:GetChildren()) do
    table.insert(statueTable, v.Name)
end

for i,v in pairs(wrk["__CURRENTAREA"]:GetChildren()) do
    table.insert(areaTable, v.Name)
end


-- Functions

local Hitfunc;

for i,v in pairs(getgc()) do
    if type(v) == "function" and getinfo(v).source then
        if getinfo(v).source == "=Players."..plr.Name..".PlayerGui.UI.Client.Modules.PunchingSettings" then
            if getinfo(v).currentline == 30 then
                Hitfunc = v
            end
        end
    end
end

function nearestMobs(a,m)
    a = a or nil
    m = m or nil
    local dekat = nil
    local dist = math.huge
    if wrk["__WORKSPACE"].Mobs:FindFirstChild(a) then
        for i,v in pairs(wrk["__WORKSPACE"].Mobs[a]:GetChildren()) do
            if v.Name == m then
                if v:FindFirstChild("Settings") then
                    if v:FindFirstChild("HumanoidRootPart") then
                        if v.Settings.HP.Value >= 1 then
                            if plr.Character:FindFirstChild("HumanoidRootPart") then
                                local mag = (plr.Character:FindFirstChild("HumanoidRootPart").Position - v:FindFirstChild("HumanoidRootPart").Position).magnitude
                                if mag < dist then
                                    dist = mag
                                    dekat = v
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    return dekat
end
                    
game:GetService("RunService").Heartbeat:Connect(function()
    for i,v in pairs(plr.PlayerGui.UI.CenterFrame.Backpack.Frame:GetChildren()) do
        if v.ClassName == "ImageLabel" then
            if v:FindFirstChild("Frame") then
                if v:GetAttribute("Rarity") == nil then
                    if v.Frame.ImageColor3 == Color3.fromRGB(230, 187, 31) then
                        v:SetAttribute("Rarity", "YellowRing")
                    elseif v.Frame.ImageColor3 == Color3.fromRGB(24, 155, 255) then
                        v:SetAttribute("Rarity", "BlueRing")
                    end
                end
            end
        end
    end
end)

-- Library

local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Shaman.lua'))()
local Flags = Library.Flags

local moblist 

local Window = Library:Window({Text = "Anime Evolution Simulator"})

local main = Window:Tab({Text = "Main"})
local credits = Window:Tab({Text = "Credits"})

local farm = main:Section({Text = "Farming"})
local buy = main:Section({Text = "Buy", Side = "Right"})
local boost = main:Section({Text  = "Boost & Gift"})
local fighter = main:Section({Text = "Fighter", Side = "Right"})
local teleport = main:Section({Text = "Teleport"})
local character = main:Section({Text = "Character", Side = "Right"})
local punya = credits:Section({Text = "Owner"})


farm:Toggle({
    Text = "Auto Click",
    Flag = "hit"
})

farm:Dropdown({
    Text = "Area List",
    List = areaTable,
    Flag = "areaname",
    Callback = function(selected)
        for _,v in pairs(mobTable) do table.remove(mobTable,_) end
        for _,v in pairs(mobTable) do table.remove(mobTable,_) end
        for _,v in pairs(mobTable) do table.remove(mobTable,_) end
        for _,v in pairs(mobTable) do table.remove(mobTable,_) end
        for _,v in pairs(mobTable) do table.remove(mobTable,_) end
        for _,v in pairs(mobTable) do table.remove(mobTable,_) end

        if wrk["__WORKSPACE"].Areas[selected]:FindFirstChild("Door") then
            game.StarterGui:SetCore("SendNotification",  {
                Title = "Farming Notification!";
                Text = "Unlock This ("..selected..") Area To Farm";
                Icon = "";
                Duration = 2.5;
            })
        else
            if wrk["__WORKSPACE"].Mobs:FindFirstChild(selected) then
                for i,v in pairs(wrk["__WORKSPACE"].Mobs[selected]:GetChildren()) do
                    insert = true
                    for i,v1 in pairs(mobTable) do if v1 == v.Name then insert = false end end
                    if insert == true then
                        table.insert(mobTable,v.Name)
                    end
                    moblist:Refresh({
                        List = mobTable
                    })
                end
            else
                plr.Character.HumanoidRootPart.CFrame = wrk["__WORKSPACE"].Areas[selected].Point.CFrame
                wait(0.2)
                for i,v in pairs(wrk["__WORKSPACE"].Mobs[Flags.areaname]:GetChildren()) do
                    insert = true
                    for i,v1 in pairs(mobTable) do if v1 == v.Name then insert = false end end
                    if insert == true then
                        table.insert(mobTable,v.Name)
                    end
                    moblist:Refresh({
                        List = mobTable
                    })
                end
            end
        end
    end
})

moblist = farm:Dropdown({
    Text = "Mob List",
    List = mobTable,
    Flag = "mobname"
})

farm:Toggle({
    Text = "Tp To Mob",
    Flag = "tptomob",
    Tooltip = "Tp To Nearest Mob.",
    Callback = function(bool)
        if bool then
            if wrk["__WORKSPACE"].Areas[Flags["statuename"]]:FindFirstChild("Door") then
                game.StarterGui:SetCore("SendNotification",  {
                    Title = "Farming Notification!";
                    Text = "Unlock This ("..Flags["areaname"]..") Area To Farming!";
                    Icon = "";
                    Duration = 2.5;
                })
            end
        end
    end
})

farm:Toggle({
    Text = "Collect Drop",
    Flag = "collectdrop"
})

buy:Toggle({
    Text = "Auto Rank up",
    Flag = "rankup"
})

buy:Toggle({
    Text = "Auto Buy Aura",
    Flag = "buyaura",
})

buy:Dropdown({
    Text = "Fighters Statue List",
    Flag = "statuename",
    List = statueTable
})

buy:Toggle({
    Text = "Auto Buy Fighters",
    Flag = "buystatue",
    Tooltip = "Must Unlocked Area You Choose",
    Callback = function(bool)
        if bool then
            if wrk["__WORKSPACE"].Areas[Flags["statuename"]]:FindFirstChild("Door") then
                game.StarterGui:SetCore("SendNotification",  {
                    Title = "Farming Notification!";
                    Text = "Unlock This ("..Flags["statuename"]..") Area To Buy Fighter";
                    Icon = "";
                    Duration = 2.5;
                })
            end
        end
    end
})

boost:Dropdown({
    Text = "Boosts List",
    List = {"x2 Lucky", "x2 Coins", "x2 Power", "x2 Damage"},
    Flag = "boostname"
})

boost:Toggle({
    Text = "Use Boost",
    Flag = "useboost"
})

boost:Toggle({
    Text = "Auto Claim Gift",
    Flag = "claimgift"
})

fighter:Dropdown({
    Text = "Ring List",
    Flag = "ringname",
    List = {"YellowRing", "BlueRing"}
})

fighter:Toggle({
    Text = "Auto Delete Fighter",
    Flag = "deletefighter"
})

character:Slider({
    Text = "Walkspeed",
    Default = 16,
    Minimum  = 16,
    Maximum = 150,
    Flag = "ws",
})

character:Slider({
    Text = "JumpPower",
    Default = 50,
    Minimum  = 50,
    Maximum = 200,
    Flag = "jp",
})

character:Toggle({
    Text = "Enabled",
    Flag = "wsjp"
})

punya:Label({
    Text = "Owner : Xiovr!",
    Color = Color3.fromRGB(47, 193, 31)
})

for i,v in pairs(wrk["__WORKSPACE"].Areas:GetChildren()) do
    teleport:Button({
        Text = v.Name,
        Callback = function()
            if v:FindFirstChild("Door") then
                game.StarterGui:SetCore("SendNotification",  {
                    Title = "Teleport Notification!";
                    Text = " Unlock This ("..v.Name..") Area To Teleport!";
                    Icon = "";
                    Duration = 2.5;
                })
            else
                plr.Character.HumanoidRootPart.CFrame = v.Point.CFrame
            end
        end
    })
end

-- ++ Functions

spawn(function()
    while task.wait() do
        if Flags.hit then
            Hitfunc()
        end
    end
end)

spawn(function()
    while task.wait() do
        if Flags["tptomob"] then
            if plr.Character:FindFirstChild("HumanoidRootPart") then
                if not wrk["__WORKSPACE"].Areas[Flags["areaname"]]:FindFirstChild("Door") then
                    if wrk["__WORKSPACE"].Mobs:FindFirstChild(Flags["areaname"]) then
                        if nearestMobs(Flags["areaname"], Flags["mobname"]) ~= nil then
                            plr.Character.HumanoidRootPart.CFrame = nearestMobs(Flags["areaname"], Flags["mobname"]):FindFirstChild("HumanoidRootPart").CFrame
                        end
                    else
                        plr.Character.HumanoidRootPart.CFrame = wrk["__WORKSPACE"].Areas[Flags["areaname"]].Point.CFrame
                    end
                end
            end
        end
    end
end)


spawn(function()
    while task.wait() do
        if Flags["collectdrop"] then
            for i,v in pairs(wrk["__DROPS"]:GetChildren()) do
                reps.Remotes.Client:FireServer({"DropCollect", v.Name})
                v:Destroy()
            end
        end
    end        
end)

spawn(function()
    while task.wait(0.5) do
        if Flags["rankup"] then
            reps.Remotes.Client:FireServer({"RankUp"})
        end
    end           
end)

spawn(function()
    while task.wait(0.5) do
        if Flags["buyaura"] then
            reps.Remotes.Client:FireServer({"Aura"})
        end
    end
end)

spawn(function()
    while task.wait(0.7) do
        if Flags["buystatue"] then
            if not wrk["__WORKSPACE"].Areas[Flags["statuename"]]:FindFirstChild("Door") then
                plr.Character.HumanoidRootPart.CFrame = wrk.__WORKSPACE.FightersPoint[Flags["statuename"]]["Star"].Part.CFrame
                reps.Remotes.Client:FireServer({"BuyTier", wrk.__WORKSPACE.FightersPoint[Flags["statuename"]], "E", {}})
            end
        end
    end           
end)

spawn(function()
    while task.wait(0.4) do
        if Flags["useboost"] then
            reps.Remotes.Client:FireServer({"BoostUse", Flags["boostname"]})
        end
    end
end)

spawn(function()
    while task.wait(0.2) do
        if Flags["deletefighter"] then
            for i,v in pairs(plr.PlayerGui.UI.CenterFrame.Backpack.Frame:GetChildren()) do
                if v.ClassName == "ImageLabel" then
                    if v:FindFirstChild("Frame") then
                        if v:GetAttribute("Rarity") == Flags["ringname"] then
                            if v.Frame.Equipped.Visible == false then
                                reps.Remotes.Client:FireServer({"EquipFighter", "Delete", {[v.Name] = true}})
                            end
                        end
                    end
                end
            end
        end
    end
end)

spawn(function()
    while task.wait() do
        if Flags["claimgift"] then
            for i,v in pairs(plr.PlayerGui.UI.CenterFrame.Gifts.Frame:GetChildren()) do
                if v.ClassName == "ImageLabel" then
                    if v:FindFirstChild("Frame") then
                        if v.Frame.TextLabel.Text == "Claim" then
                            reps.Remotes.Client:FireServer({"Gift", v.Name})
                        end
                    end
                end
            end
        end
    end
end)

spawn(function()
    while task.wait() do
        if Flags["wsjp"] then
            plr.Character.Humanoid.WalkSpeed = Flags["ws"]
            plr.Character.Humanoid.JumpPower = Flags["jp"]
        end
    end
end)

main:Select()
				
			
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