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Mining Simulator 2 script – (Autofarm, Autosell, AutoRebirth)

Functions: Autofarm, AutoSell, AutoRebirth, Walkspeed

Script developer: magnetwashere
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

Thank you for using our website
Your script:

				
					if not _G.AlreadyExecuted then
   local Index; Index = hookmetamethod(game, "__index", newcclosure(function(self, index)
       if tostring(self) == "Humanoid" then
           if index == "WalkSpeed" then
               return 16
           elseif index == "JumpPower" then
               return 50
           elseif index == "UseJumpPower" then
               return false
           end
       end
       return Index(self, index)
   end))
   
   local Player = game:GetService("Players").LocalPlayer
   local RS = game:GetService("RunService")

   local Module = require(game:GetService("ReplicatedStorage").LoadModule)
   local Constants = Module("Constants")
   local ChunkUtil = Module("ChunkUtil")
   local GetSellArea = Module("GetSellTeleport")
   local Network = Module("Network")
   
   local MaxDistance = Constants.MaxSelectionDistance
   local RebirthBaseCost = Constants.RebirthBaseCost

   local MineBlock = game:GetService("ReplicatedStorage").Events.MineBlock
   local GetData = game:GetService("ReplicatedStorage").Functions.GetData

   local Repository = 'https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/'
   local Library = loadstring(game:HttpGet(Repository .. 'Library.lua'))()
   local ThemeManager = loadstring(game:HttpGet(Repository .. 'addons/ThemeManager.lua'))()
   local SaveManager = loadstring(game:HttpGet(Repository .. 'addons/SaveManager.lua'))()

   local Window = Library:CreateWindow({
       Title = "Magnet's Mining Simulator 2 GUI | Press Right CTRL to toggle UI",
       Center = true,
       AutoShow = true
   })
   local Main = Window:AddTab("Main")
   local Settings = Window:AddTab("UI Settings")
   local LGB = Main:AddLeftGroupbox("AutoFarm")
   local RGB = Main:AddRightGroupbox("Misc")
   
   LGB:AddToggle("AutoFarm", {
       Text = "Toggle AutoFarm",
       Default = false,
       Tooltip = "Toggles whether the script will automatically mine the block under you"
   })
   LGB:AddToggle("AutoSell", {
       Text = "Toggle AutoSell",
       Default = false,
       Tooltip = "Toggles whether the script will automatically sell your mined blocks"
   })
   LGB:AddToggle("AutoRebirth", {
       Text = "Toggle AutoRebirth",
       Default = false,
       Tooltip = "Toggles whether the script will automatically rebirth when you have enough coins"
   })
   RGB:AddSlider("WalkSpeed", {
       Text = "WalkSpeed",
       Default = 16,
       Min = 0,
       Max = 28,
       Rounding = 1
   })
   RGB:AddSlider("JumpPower", {
       Text = "JumpPower",
       Default = 50,
       Min = 0,
       Max = 150,
       Rounding = 1
   })

   Toggles["AutoFarm"]:OnChanged(function()
       _G.AutoFarm = Toggles["AutoFarm"].Value
   end)
   Toggles["AutoSell"]:OnChanged(function()
       _G.AutoSell = Toggles["AutoSell"].Value
   end)
   Toggles["AutoRebirth"]:OnChanged(function()
       _G.AutoRebirth = Toggles["AutoSell"].Value
   end)
   Options["WalkSpeed"]:OnChanged(function()
       _G.WalkSpeed = Options["WalkSpeed"].Value
   end)
   Options["JumpPower"]:OnChanged(function()
       _G.JumpPower = Options["JumpPower"].Value
   end)

   local CheckSell = function()
       local Storage = Player.PlayerGui.ScreenGui.HUD.Left.Backpack.Label
       local Blocks = Storage.Text:split(" / ")[1]
       local Limit = Storage.Text:split(" / ")[2]

       if Blocks == Limit and _G.AutoSell then
           local SellArea = GetSellArea(Player)

           Network:FireServer("Teleport", SellArea)
       end
   end
   
   local CheckRebirth = function()
       local Data = GetData:InvokeServer()
       local Coins = Player.leaderstats.Coins.Value
       local Needed = math.floor(RebirthBaseCost * (Data["Rebirths"] + 1))
       
       if Coins >= Needed and _G.AutoRebirth then
           Network:FireServer("Rebirth")
       end
   end

   RS.Stepped:Connect(function()
       pcall(function()
           if _G.AutoFarm then
               local RootPosition = Player.Character.HumanoidRootPart.Position

               local RayParams = RaycastParams.new()
               RayParams.CollisionGroup = Constants.CollisionGroups.MineRaycast

               local Part = workspace:Raycast(RootPosition, Vector3.new(0, -(MaxDistance), 0), RayParams)
               local Position = Part.Position - Part.Normal

               local Cell = ChunkUtil.worldToCell(Position)

               Network:FireServer("MineBlock", Cell)
               CheckSell()
               CheckRebirth()
           end
           
           for _, Connection in next, getconnections(Player.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed")) do
               Connection:Disable()
           end
           for _, Connection in next, getconnections(Player.Character.Humanoid:GetPropertyChangedSignal("JumpPower")) do
               Connection:Disable()
           end
           for _, Connection in next, getconnections(Player.Character.Humanoid:GetPropertyChangedSignal("UseJumpPower")) do
               Connection:Disable()
           end
           
           Player.Character.Humanoid.WalkSpeed = _G.WalkSpeed
           Player.Character.Humanoid.JumpPower = _G.JumpPower
           Player.Character.Humanoid.UseJumpPower = true
       end)
   end)

   Library.ToggleKeybind = Options.MenuKeybind
   ThemeManager:SetLibrary(Library)
   SaveManager:SetLibrary(Library)
   SaveManager:IgnoreThemeSettings()
   SaveManager:SetIgnoreIndexes({'MenuKeybind'})
   ThemeManager:SetFolder('MiningSim2')
   SaveManager:SetFolder('MiningSim2/Settings')
   SaveManager:BuildConfigSection(Settings)
   ThemeManager:ApplyToTab(Settings)

   _G.AlreadyExecuted = true
end
				
			
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