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Refinery Caves script – (Tp ores to plot, Tp ores to furnace, Bring ores)

Functions: Tp ores to plot, TP ores to furnace, Bring ores

Script developer: VertigoCool
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

Thank you for using our website
Your script:

				
					local oldtick = tick()
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "Vertigos Refinery", HidePremium = false, SaveConfig = true, ConfigFolder = "RefineryCaves"})
function GetPlot()
for i,v in pairs(game:GetService("Workspace").Plots:GetChildren()) do
if v:FindFirstChild("Owner") and v.Owner.Value == game.Players.LocalPlayer then
return v
end
end
end
function MoveMinedOres(V3x,V3y,V3z)
for i,v in pairs(game:GetService("Workspace").Grabable:GetChildren()) do
if v.Name == "MaterialPart" and v:FindFirstChild("Owner") and v.Owner.Value == game.Players.LocalPlayer and (v.PrimaryPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 30 then
v.PrimaryPart.CFrame = CFrame.new(V3x,V3y,V3z)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(v.Part,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(v.Part,{})
task.wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.PrimaryPart.CFrame + Vector3.new(0,5,0)
elseif v.Name == "MaterialPart" and v:FindFirstChild("Owner") and v.Owner.Value == game.Players.LocalPlayer and (v.PrimaryPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude > 30 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.PrimaryPart.CFrame + Vector3.new(0,5,0)
v.PrimaryPart.CFrame = CFrame.new(V3x,V3y,V3z)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(v.Part,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(v.Part,{})
task.wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.PrimaryPart.CFrame + Vector3.new(0,5,0)
end
end
end

local Tab = Window:MakeTab({
Name = "Main",
})
local Tab3 = Window:MakeTab({
Name = "Teleports",
})
local Tab2 = Window:MakeTab({
Name = "Auto Buy",
})
local Section = Tab:AddSection({
Name = "Teleporting Ores"
})
Tab:AddButton({
Name = "Tp Ores To Plot",
Callback = function()
      MoveMinedOres(GetPlot().Base.Position.X,GetPlot().Base.Position.Y + 10,GetPlot().Base.Position.Z)
  end    
})
Tab:AddButton({
Name = "Tp Ores Into Furnace [NEED CONVEY FUNNEL]",
Callback = function()
      MoveMinedOres(GetPlot().Objects["Conveyor Funnel"].PrimaryPart.Position.X,GetPlot().Objects["Conveyor Funnel"].PrimaryPart.Position.Y+3,GetPlot().Objects["Conveyor Funnel"].PrimaryPart.Position.Z)
  end    
})
Tab:AddButton({
Name = "Bring Ores",
Callback = function()
      MoveMinedOres(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.X,game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Y + 15,game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Z)
  end    
})
Tab:AddButton({
Name = "Sell Ores",
Callback = function()
      MoveMinedOres(game:GetService("Workspace").Map.Sellary.Counter.Base.CFrame.X,game:GetService("Workspace").Map.Sellary.Counter.Base.CFrame.Y+10,game:GetService("Workspace").Map.Sellary.Counter.Base.CFrame.Z)
game.workspace.Map.Sellary.Keeper.IPart.Interact:FireServer()
  end    
})
Tab:AddButton({
Name = "Goto Plot",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GetPlot().Base.CFrame + Vector3.new(0,10,0)
  end    
})
local Section = Tab3:AddSection({
Name = "Stores"
})
for i,v in pairs(game:GetService("Workspace").Map.Buildings:GetChildren()) do
if v:FindFirstChild("Exits") then
Tab3:AddButton({
Name = v.Name,
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("Exits").Part.CFrame
end
})
elseif v:FindFirstChild("Floor") then
Tab3:AddButton({
Name = v.Name,
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("Floor").Part.CFrame + Vector3.new(0,5,0)
end
})
end
end
local Section = Tab2:AddSection({
Name = "Utility Store"
})
Utility = {}
for i,v in pairs(game:GetService("Workspace").Map.Buildings.UCS.Products:GetChildren()) do
if not table.find(Utility, v.Name) then
table.insert(Utility,v.Name)
end
end
Tab2:AddDropdown({
Name = "Buy Item",
Options = Utility,
Callback = function(Value)
local obj = game:GetService("Workspace").Grabable:FindFirstChild(Value)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obj.PrimaryPart.CFrame
task.wait(.1)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
obj.PrimaryPart.CFrame = game:GetService("Workspace").Map.Buildings.UCS.Registers.Register1.Counter.Counter.CFrame + Vector3.new(0,2,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Map.Buildings.UCS.Registers.Register1.Counter.Counter.CFrame + Vector3.new(3,2,0)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
task.wait(.3)
workspace.Map.Buildings.UCS.Registers.Register1.Worker.IPart.Interact:FireServer()
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog:FindFirstChild("Yes")
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog.Yes.MouseButton1Click)
obj.PrimaryPart.CFrame = GetPlot().Base.CFrame + Vector3.new(0,10,0)
end    
})
local Section = Tab2:AddSection({
Name = "Delearship"
})
Dealer = {}
for i,v in pairs(game:GetService("Workspace").Map.Buildings.Delearship.Products:GetChildren()) do
if not table.find(Dealer, v.Name) then
table.insert(Dealer,v.Name)
end
end
Tab2:AddDropdown({
Name = "Buy Item",
Options = Dealer,
Callback = function(Value)
local obj = game:GetService("Workspace").Grabable:FindFirstChild(Value)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obj.PrimaryPart.CFrame
task.wait(.1)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
obj.PrimaryPart.CFrame = game:GetService("Workspace").Map.Buildings.Delearship.Registers.Register1.Counter.Counter.CFrame + Vector3.new(0,2,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Map.Buildings.Delearship.Registers.Register1.Counter.Counter.CFrame + Vector3.new(3,2,0)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
task.wait(.3)
workspace.Map.Buildings.Delearship.Registers.Register1.Worker.IPart.Interact:FireServer()
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog:FindFirstChild("Yes")
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog.Yes.MouseButton1Click)
obj.PrimaryPart.CFrame = GetPlot().Base.CFrame + Vector3.new(0,10,0)
end    
})
local Section = Tab2:AddSection({
Name = "Logic Shop"
})
logic = {}
for i,v in pairs(game:GetService("Workspace").Map.Buildings.LogicShop.Products:GetChildren()) do
if not table.find(logic, v.Name) then
table.insert(logic,v.Name)
end
end
Tab2:AddDropdown({
Name = "Buy Item",
Options = logic,
Callback = function(Value)
local obj = game:GetService("Workspace").Grabable:FindFirstChild(Value)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obj.PrimaryPart.CFrame
task.wait(.1)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
obj.PrimaryPart.CFrame = game:GetService("Workspace").Map.Buildings.LogicShop.Registers.Register1.Counter.Counter.CFrame + Vector3.new(0,2,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Map.Buildings.LogicShop.Registers.Register1.Counter.Counter.CFrame + Vector3.new(3,2,0)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
task.wait(.3)
workspace.Map.Buildings.LogicShop.Registers.Register1.Worker.IPart.Interact:FireServer()
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog:FindFirstChild("Yes")
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog.Yes.MouseButton1Click)
obj.PrimaryPart.CFrame = GetPlot().Base.CFrame + Vector3.new(0,10,0)
end    
})
local Section = Tab2:AddSection({
Name = "Pickaxe Shop"
})
pick = {}
for i,v in pairs(game:GetService("Workspace").Map.Buildings.PickaxeShop.Products:GetChildren()) do
if not table.find(pick, v.Name) then
table.insert(pick,v.Name)
end
end
Tab2:AddDropdown({
Name = "Buy Item",
Options = pick,
Callback = function(Value)
local obj = game:GetService("Workspace").Grabable:FindFirstChild(Value)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obj.PrimaryPart.CFrame
task.wait(.1)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
obj.PrimaryPart.CFrame = game:GetService("Workspace").Map.Buildings.PickaxeShop.Registers.Register1.Counter.Counter.CFrame + Vector3.new(0,2,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Map.Buildings.PickaxeShop.Registers.Register1.Counter.Counter.CFrame + Vector3.new(3,2,0)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
task.wait(.3)
workspace.Map.Buildings.PickaxeShop.Registers.Register1.Worker.IPart.Interact:FireServer()
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog:FindFirstChild("Yes")
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog.Yes.MouseButton1Click)
obj.PrimaryPart.CFrame = GetPlot().Base.CFrame + Vector3.new(0,10,0)
end    
})
local Section = Tab2:AddSection({
Name = "Furniture Shop"
})
furn = {}
for i,v in pairs(game:GetService("Workspace").Map.Buildings.FurnitureShop.Products:GetChildren()) do
if not table.find(furn, v.Name) then
table.insert(furn,v.Name)
end
end
Tab2:AddDropdown({
Name = "Buy Item",
Options = furn,
Callback = function(Value)
local obj = game:GetService("Workspace").Grabable:FindFirstChild(Value)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obj.PrimaryPart.CFrame
task.wait(.1)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
obj.PrimaryPart.CFrame = game:GetService("Workspace").Map.Buildings.FurnitureShop.Registers.Register1.Counter.Counter.CFrame + Vector3.new(0,2,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Map.Buildings.FurnitureShop.Registers.Register1.Counter.Counter.CFrame + Vector3.new(3,2,0)
game:GetService("ReplicatedStorage").Events.Grab:InvokeServer(obj.PrimaryPart,{})
game:GetService("ReplicatedStorage").Events.Ungrab:FireServer(obj.PrimaryPart,{})
task.wait(.3)
workspace.Map.Buildings.FurnitureShop.Registers.Register1.Worker.IPart.Interact:FireServer()
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog:FindFirstChild("Yes")
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.UserGui.Dialog.Yes.MouseButton1Click)
obj.PrimaryPart.CFrame = GetPlot().Base.CFrame + Vector3.new(0,10,0)
end    
})

OrionLib:MakeNotification({
Name = "Loaded!",
Content = "Loaded in: "..tostring(math.floor((tick() - oldtick)).."s"),
Image = "rbxassetid://4483345998",
Time = 3
})
				
			
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