Functions: RelicESP, RelicAura, Player ESP, Insta build, TaskAura, Task ESP

Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)
Thank you for using our website
Your script:
--[[Created By: Unordinary]]
for i, v in pairs(game:GetDescendants()) do
if v.Name == "ScreenGui" then
v:Destroy()
end
end
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local RelicESP = Instance.new("TextButton")
local RelicAura = Instance.new("TextButton")
local PlayerESP = Instance.new("TextButton")
local InstaBuild = Instance.new("TextButton")
local TaskAura = Instance.new("TextButton")
local TaskESP = Instance.new("TextButton")
local FullBright = Instance.new("TextButton")
local TurnInvisible = Instance.new("TextButton")
local ToggleMetalDetectorFarm = Instance.new("TextButton")
local UIGradient = Instance.new("UIGradient")
local cool = true
local on = true
local oN = true
ScreenGui.Parent = game:WaitForChild("CoreGui")
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.Active = true
Frame.BackgroundColor3 = Color3.fromRGB(125, 125, 125)
Frame.BorderColor3 = Color3.fromRGB(226, 226, 226)
Frame.Draggable = true
Frame.Position = UDim2.new(0.833333313, -76, 0.606741607, -150)
Frame.Selectable = true
Frame.Size = UDim2.new(0, 153, 0, 33)
Frame.Draggable = true
TextLabel.Parent = Frame
TextLabel.Active = true
TextLabel.BackgroundColor3 = Color3.fromRGB(119, 124, 127)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(119, 124, 127)
TextLabel.Position = UDim2.new(0.327688575, 0, 0.190135613, 0)
TextLabel.Size = UDim2.new(0, 50, 0, 20)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "STN GUI"
TextLabel.TextColor3 = Color3.fromRGB(187, 255, 253)
TextLabel.TextSize = 14.000
TextLabel.TextStrokeColor3 = Color3.fromRGB(187, 255, 253)
TextLabel.TextWrapped = true
ScrollingFrame.Parent = Frame
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(75, 75, 75)
ScrollingFrame.BackgroundTransparency = 0.500
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(-0.00086286955, 0, 0.999025285, 0)
ScrollingFrame.Selectable = false
ScrollingFrame.Size = UDim2.new(0, 153, 0, 194)
ScrollingFrame.CanvasPosition = Vector2.new(0, 150)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 60, 0)
ScrollingFrame.HorizontalScrollBarInset = Enum.ScrollBarInset.Always
ScrollingFrame.ScrollBarThickness = 10
RelicESP.Name = "RelicESP"
RelicESP.Parent = ScrollingFrame
RelicESP.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
RelicESP.Position = UDim2.new(0.0466145016, 0, 0.00465609878, 0)
RelicESP.Size = UDim2.new(0, 136, 0, 27)
RelicESP.Style = Enum.ButtonStyle.RobloxRoundButton
RelicESP.Font = Enum.Font.SourceSans
RelicESP.Text = "RelicESP"
RelicESP.TextColor3 = Color3.fromRGB(131, 192, 219)
RelicESP.TextSize = 16.000
RelicESP.TextWrapped = true
RelicAura.Name = "RelicAura"
RelicAura.Parent = ScrollingFrame
RelicAura.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
RelicAura.Position = UDim2.new(0.0531504489, 0, 0.0213227645, 0)
RelicAura.Size = UDim2.new(0, 136, 0, 27)
RelicAura.Style = Enum.ButtonStyle.RobloxRoundButton
RelicAura.Font = Enum.Font.SourceSans
RelicAura.Text = "RelicAura"
RelicAura.TextColor3 = Color3.fromRGB(131, 192, 219)
RelicAura.TextSize = 16.000
RelicAura.TextWrapped = true
PlayerESP.Name = "PlayerESP"
PlayerESP.Parent = ScrollingFrame
PlayerESP.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PlayerESP.Position = UDim2.new(0.0531504489, 0, 0.0384944826, 0)
PlayerESP.Size = UDim2.new(0, 136, 0, 27)
PlayerESP.Style = Enum.ButtonStyle.RobloxRoundButton
PlayerESP.Font = Enum.Font.SourceSans
PlayerESP.Text = "PlayerESP"
PlayerESP.TextColor3 = Color3.fromRGB(131, 192, 219)
PlayerESP.TextSize = 16.000
PlayerESP.TextWrapped = true
InstaBuild.Name = "InstaBuild"
InstaBuild.Parent = ScrollingFrame
InstaBuild.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
InstaBuild.Position = UDim2.new(0.0466145016, 0, 0.0556662008, 0)
InstaBuild.Size = UDim2.new(0, 136, 0, 27)
InstaBuild.Style = Enum.ButtonStyle.RobloxRoundButton
InstaBuild.Font = Enum.Font.SourceSans
InstaBuild.Text = "InstaBuild"
InstaBuild.TextColor3 = Color3.fromRGB(131, 192, 219)
InstaBuild.TextSize = 16.000
InstaBuild.TextWrapped = true
TaskAura.Name = "TaskAura"
TaskAura.Parent = ScrollingFrame
TaskAura.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TaskAura.Position = UDim2.new(0.0466145016, 0, 0.072837919, 0)
TaskAura.Size = UDim2.new(0, 136, 0, 27)
TaskAura.Style = Enum.ButtonStyle.RobloxRoundButton
TaskAura.Font = Enum.Font.SourceSans
TaskAura.Text = "TaskAura"
TaskAura.TextColor3 = Color3.fromRGB(131, 192, 219)
TaskAura.TextSize = 16.000
TaskAura.TextWrapped = true
TaskESP.Name = "TaskESP"
TaskESP.Parent = ScrollingFrame
TaskESP.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TaskESP.Position = UDim2.new(0.0531504489, 0, 0.0900096372, 0)
TaskESP.Size = UDim2.new(0, 136, 0, 27)
TaskESP.Style = Enum.ButtonStyle.RobloxRoundButton
TaskESP.Font = Enum.Font.SourceSans
TaskESP.Text = "TaskESP"
TaskESP.TextColor3 = Color3.fromRGB(131, 192, 219)
TaskESP.TextSize = 16.000
TaskESP.TextWrapped = true
FullBright.Name = "FullBright"
FullBright.Parent = ScrollingFrame
FullBright.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
FullBright.Position = UDim2.new(0.0531504489, 0, 0.107181355, 0)
FullBright.Size = UDim2.new(0, 136, 0, 27)
FullBright.Style = Enum.ButtonStyle.RobloxRoundButton
FullBright.Font = Enum.Font.SourceSans
FullBright.Text = "FullBright"
FullBright.TextColor3 = Color3.fromRGB(131, 192, 219)
FullBright.TextSize = 16.000
FullBright.TextWrapped = true
TurnInvisible.Name = "Turn Invisible"
TurnInvisible.Parent = ScrollingFrame
TurnInvisible.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TurnInvisible.Position = UDim2.new(0.0466145016, 0, 0.123848021, 0)
TurnInvisible.Size = UDim2.new(0, 136, 0, 27)
TurnInvisible.Style = Enum.ButtonStyle.RobloxRoundButton
TurnInvisible.Font = Enum.Font.SourceSans
TurnInvisible.Text = "Turn Invisible"
TurnInvisible.TextColor3 = Color3.fromRGB(131, 192, 219)
TurnInvisible.TextSize = 16.000
TurnInvisible.TextWrapped = true
ToggleMetalDetectorFarm.Name = "ToggleMetalDetectorFarm"
ToggleMetalDetectorFarm.Parent = ScrollingFrame
ToggleMetalDetectorFarm.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleMetalDetectorFarm.Position = UDim2.new(0.0466145016, 0, 0.140514687, 0)
ToggleMetalDetectorFarm.Size = UDim2.new(0, 136, 0, 27)
ToggleMetalDetectorFarm.Style = Enum.ButtonStyle.RobloxRoundButton
ToggleMetalDetectorFarm.Font = Enum.Font.SourceSans
ToggleMetalDetectorFarm.Text = "Toggle Point Farm"
ToggleMetalDetectorFarm.TextColor3 = Color3.fromRGB(131, 192, 219)
ToggleMetalDetectorFarm.TextSize = 16.000
ToggleMetalDetectorFarm.TextWrapped = true
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(125, 125, 125)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(125, 125, 125))}
UIGradient.Parent = Frame
RelicESP.MouseButton1Down:connect(function()
for i,v in pairs(game:GetService("Workspace").TempMap.Main.Relics:GetChildren()) do
if v.ClassName == "Relic" or v:IsA("MeshPart") then
local function addGui(part)
if v:FindFirstChild("STNESP") ~= nil then
v:FindFirstChild("STNESP"):Destroy()
print("Removing old ESP on " .. part.parent.Name)
end
local gui = Instance.new("BillboardGui", part)
gui.Name = "STNESP"
gui.Size = UDim2.new(1, 0, 1, 0)
gui.AlwaysOnTop = true
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(3, 0, 3, 0)
frame.BackgroundTransparency = 0.5
frame.BorderSizePixel = 0
if part.parent.Name == "Relic" then
frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end
print("Added ESP to " .. part.parent.Name .. "!")
end
addGui(v)
end
end
end)
RelicAura.MouseButton1Click:Connect(function()
if not on then on = true
_G.On = true
if game:GetService("Workspace").TempMap.Main.Relics.Relic then
while _G.On and wait(0.1) do
for i,v in pairs(game:GetService("Workspace").TempMap.Main.Relics:GetChildren()) do
if v.Name == "Relic" then
fireproximityprompt(v.RelicPrompt)
end
end
end
end
else on = false
_G.On = false
if game:GetService("Workspace").TempMap.Main.Relics.Relic then
while _G.On and wait(0.1) do
for i,v in pairs(game:GetService("Workspace").TempMap.Main.Relics:GetChildren()) do
if v.Name == "Relic" then
fireproximityprompt(v.RelicPrompt)
end
end
end
end
end
end)
PlayerESP.MouseButton1Down:connect(function()
local workspace = game:GetService("Workspace")
local player = game:GetService("Players").LocalPlayer
local camera = workspace.CurrentCamera
--// Settings:
local on = true -- Use this if your making gui
local Box_Color = Color3.fromRGB(255, 0, 0)
local Box_Thickness = 2
local Box_Transparency = 1
local Tracers = true
local Tracer_Color = Color3.fromRGB(255, 0, 0)
local Tracer_Thickness = 2
local Tracer_Transparency = 1
local Autothickness = true
local Team_Check = true
local red = Color3.fromRGB(227, 52, 52)
local green = Color3.fromRGB(88, 217, 24)
local function NewLine()
local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(1, 1)
line.Color = Box_Color
line.Thickness = Box_Thickness
line.Transparency = Box_Transparency
return line
end
for i, v in pairs(game.Players:GetChildren()) do
local lines = {
line1 = NewLine(),
line2 = NewLine(),
line3 = NewLine(),
line4 = NewLine(),
line5 = NewLine(),
line6 = NewLine(),
line7 = NewLine(),
line8 = NewLine(),
line9 = NewLine(),
line10 = NewLine(),
line11 = NewLine(),
line12 = NewLine(),
Tracer = NewLine()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Name ~= player.Name and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if vis then
local Scale = v.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2)
local Top1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
if Tracers then
local trace = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
if Team_Check then
if v.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(v.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end
game.Players.PlayerAdded:Connect(function(newplr)
--// Lines for 3D box (12)
local lines = {
line1 = NewLine(),
line2 = NewLine(),
line3 = NewLine(),
line4 = NewLine(),
line5 = NewLine(),
line6 = NewLine(),
line7 = NewLine(),
line8 = NewLine(),
line9 = NewLine(),
line10 = NewLine(),
line11 = NewLine(),
line12 = NewLine(),
Tracer = NewLine()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
--// Updates ESP (lines) in render loop
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and newplr.Character ~= nil and newplr.Character:FindFirstChild("Humanoid") ~= nil and newplr.Character:FindFirstChild("HumanoidRootPart") ~= nil and newplr.Name ~= player.Name and newplr.Character.Humanoid.Health > 0 and newplr.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(newplr.Character.HumanoidRootPart.Position)
if vis then
local Scale = newplr.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size
local Top1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
--// Top:
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
--// Bottom:
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
--//S ides:
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if newplr.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - newplr.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(newplr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end)
function Create(base, team)
local bb = Instance.new('BillboardGui', game.CoreGui)
bb.Adornee = base
bb.ExtentsOffset = Vector3.new(0,1,0)
bb.AlwaysOnTop = true
bb.Size = UDim2.new(0,5,0,5)
bb.StudsOffset = Vector3.new(0,1,0)
bb.Name = 'tracker'
local frame = Instance.new('Frame',bb)
frame.ZIndex = 10
frame.BackgroundTransparency = 0.3
frame.Size = UDim2.new(1,0,1,0)
local txtlbl = Instance.new('TextLabel',bb)
txtlbl.ZIndex = 10
txtlbl.BackgroundTransparency = 1
txtlbl.Position = UDim2.new(0,0,0,-35)
txtlbl.Size = UDim2.new(1,0,10,0)
txtlbl.Font = 'ArialBold'
txtlbl.FontSize = 'Size12'
txtlbl.Text = base.Parent.Name:upper()
txtlbl.TextStrokeTransparency = 0.5
if team then
txtlbl.TextColor3 = Color3.new(0,1,1)
frame.BackgroundColor3 = Color3.new(0,1,1)
else
txtlbl.TextColor3 = Color3.new(1,0,0)
frame.BackgroundColor3 = Color3.new(1,0,0)
end
end
function Clear()
for _,v in pairs(game.CoreGui:children()) do
if v.Name == 'tracker' and v:isA('BillboardGui') then
v:Destroy()
end
end
end
function Find()
Clear()
track = true
spawn(function()
while wait(1) do
if track then
Clear()
for _,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if v.Character and v.Character.Head then
Create(v.Character.Head, false)
end
end
end
end
wait(1)
end
end)
end
Find()
end)
InstaBuild.MouseButton1Down:connect(function()
for i = 1,100 do
for i,v in pairs(game:GetService("Workspace").Misc:GetDescendants()) do
if v.Name == "BarricadePrompt" then
fireproximityprompt(v)
end
end
end
end)
TaskAura.MouseButton1Click:Connect(function()
if not oN then oN = true
_G.ON = true
while _G.ON and wait(0.1) do
for i,v in pairs(game:GetService("Workspace").TempMap.Main.BonusItems:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
fireproximityprompt(v)
end
end
end
else oN = false
_G.ON = false
while _G.ON and wait(0.1) do
for i,v in pairs(game:GetService("Workspace").TempMap.Main.BonusItems:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
fireproximityprompt(v)
end
end
end
end
end)
TaskESP.MouseButton1Down:connect(function()
for i, v in pairs(game:GetService("Workspace").TempMap.Main.BonusItems:GetDescendants()) do
if v:FindFirstChild("BillboardGui") ~= nil then
v:FindFirstChild("BillboardGui"):Destroy()
end
if v.ClassName == "Model" then
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")
BillboardGui.Parent = v.Parent
BillboardGui.AlwaysOnTop = true
BillboardGui.LightInfluence = 1
BillboardGui.Size = UDim2.new(0, 50, 0, 50)
BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = v.parent.Name
TextLabel.TextColor3 = Color3.new(1, 0, 0)
TextLabel.TextScaled = true
end
end
end)
FullBright.MouseButton1Down:connect(function()
game:GetService("Lighting").Skybox:Destroy()
game:GetService("Lighting").FlareColorCorrection.Enabled = false
game:GetService("Lighting").BasicColorCorrection.Enabled = false
game:GetService("Lighting").PlayerBlur.Enabled = false
game:GetService("Lighting").DefaultColorCorrection.Enabled = false
game:GetService("Lighting").DefaultBloom.Enabled = false
game:GetService("Lighting").DefaultSunRays.Enabled = false
game:GetService("Lighting").DefaultBlur.Enabled = false
game:GetService("Lighting").Ambient = Color3.fromRGB(236, 236, 236)
game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(70, 70, 70)
game:GetService("Lighting").Brightness = 3
game:GetService("Lighting").ExposureCompensation = 0.25
game:GetService("Lighting").ClockTime = 14.5
game:GetService("Lighting").FogEnd = 10000000
game:GetService("Lighting").Atmosphere.Enabled = false
end)
TurnInvisible.MouseButton1Down:connect(function()
local c = game.Players.LocalPlayer.Character
c.UpperTorso.Waist:Destroy()
c.LeftUpperLeg:Destroy()
c.RightUpperLeg:Destroy()
end)
ToggleMetalDetectorFarm.MouseButton1Click:Connect(function()
if not cool then cool = true
local speed = 6 -- the higher the number the slower you go.
_G.ON = true
tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(speed, Enum.EasingStyle.Linear)
while _G.ON and wait(0.1) do
game:GetService("Players").LocalPlayer.Character.Kit.Remotes.Gear:FireServer()
wait(1)
for i,v in pairs(game:GetService("Players").LocalPlayer.Character.Kit.Gear.Objects:GetChildren()) do
if v.ClassName == "Part" then
tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(v.Position)})
tween:Play()
wait(10)
fireproximityprompt(v.MetalDetectorPrompt)
end
end
end
else cool = false
local speed = 6 -- the higher the number the slower you go.
_G.ON = false
tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(speed, Enum.EasingStyle.Linear)
while _G.ON and wait(0.1) do
game:GetService("Players").LocalPlayer.Character.Kit.Remotes.Gear:FireServer()
wait(1)
for i,v in pairs(game:GetService("Players").LocalPlayer.Character.Kit.Gear.Objects:GetChildren()) do
if v.ClassName == "Part" then
tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(v.Position)})
tween:Play()
wait(10)
fireproximityprompt(v.MetalDetectorPrompt)
end
end
end
end
end)