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99% Fail Impossible Obby! script – (mark right path)

Functions: mark the right path

Script developer: PROBANANA

Installation guide:Copy the script from the button below.Run any Injector (We recommend KRNL Injector)Install it, insert the script and click executeEnjoy it)

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Your script:

				
					--// Services \--
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
--// Variables \--
local Player = Players.LocalPlayer
local Tiles = Workspace:WaitForChild("Map"):WaitForChild("Game"):WaitForChild("Tiles")
local Original = Color3.fromRGB(198, 237, 255)
--// Remember Broken Glass \--
Tiles.DescendantAdded:Connect(function(A_1)
    if A_1.Name == "GlassShatter" then
        -- Set Color
        A_1.Parent.Color = Color3.new(1, 0, 0)
        -- Get Lane
        local Lane = A_1.Parent.Parent.Name
        if Lane == "Right" then
            Lane = "Left"
        else
            Lane = "Right"
        end
        -- Set Sibling Color
        local Number = A_1.Parent.Name:match("%d+")
        Tiles[Lane]["Tile" .. Number].Color = Color3.new(0, 1, 0)
    end
end)
--// Remember Stepped Glass \--
for _, A_1 in next, Tiles:GetDescendants() do
    if A_1:IsA("TouchTransmitter") then
        local Part = A_1.Parent
        Part.Touched:Connect(function(A_2)
            -- Check if already broken
            if A_2.Transparency == 1 then
                return
            end
            -- Timer
            local Timer = tick() + 0.5
            repeat
                task.wait()
            until tick() - Timer > 0 or Part.Transparency == 1
            -- Get Lane
            local Lane = A_1.Parent.Parent.Name
            if Lane == "Right" then
                Lane = "Left"
            else
                Lane = "Right"
            end
            -- Check if broke
            if Part.Transparency == 1 then
                -- Set Glass Color
                Part.Color = Color3.new(1, 0, 0)
                -- Set Sibling Color
                local Number = A_1.Parent.Name:match("%d+")
                Tiles[Lane]["Tile" .. Number].Color = Color3.new(0, 1, 0)
            elseif A_2.Parent.Humanoid.Health == 100 then
                -- Set Glass Color
                Part.Color = Color3.new(0, 1, 0)
                -- Set Sibling Color
                local Number = A_1.Parent.Name:match("%d+")
                Tiles[Lane]["Tile" .. Number].Color = Color3.new(1, 0, 0)
            end
        end)
    end
end
--// UI Library \--
local Library = loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware'))()
local Window = Library:CreateWindow("Memory by Ezpi")
Window:AddButton({
    text = "Clear Colors",
    callback = function()
        for _, A_1 in next, Tiles:GetDescendants() do
            if A_1:IsA("BasePart") then
                A_1.Color = Original
            end
        end
    end
})
Library:Init()
				
			

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