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Be A Parkour Ninja script – (Auto Kill all players)

Functions: Auto Kill all players

Script developer: Desktop#2677
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

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Your script:

				
					local Players = game:GetService("Players")
local plr = game.Players.LocalPlayer

getgenv().GODLYSKIDDERXISASKID = true -- u cant toggle this its broken :/

while getgenv().GODLYSKIDDERXISASKID do
   for _, v in pairs(Players:GetPlayers()) do
       if
           v.Character and v.Character:FindFirstChildOfClass("Humanoid") and v.Character.Humanoid.Health ~= 0 and
               v ~= Players.LocalPlayer
        then
           repeat
               game:GetService "VirtualUser":Button1Down(Vector2.new(0.9, 0.9))
               game:GetService "VirtualUser":Button1Up(Vector2.new(0.9, 0.9))
               if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
                   getgenv().r6noclip = true
                   game:GetService("RunService").Stepped:Connect(
                       function()
                           if getgenv().r6noclip == true then
                               game.Players.LocalPlayer.Character.Head.CanCollide = false
                               game.Players.LocalPlayer.Character.Torso.CanCollide = false
                               game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
                               game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
                           end
                       end
                   )
               end
               for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
                   if v.name == "Katana" then
                       v.Parent = game.Players.LocalPlayer.Character
                   end
               end
               local CFrameEnd = v.Character.HumanoidRootPart.CFrame
               local Time = 0.29
               local tween =
                   game:GetService("TweenService"):Create(
                   game.Players.LocalPlayer.Character.HumanoidRootPart,
                   TweenInfo.new(Time),
                   {CFrame = CFrameEnd}
               )
               tween:Play()
               task.wait()
               tween.Completed:Wait()
               game.Players.LocalPlayer.Character.Head.Anchored = true
               wait(0.03) -- Dont Lower Or Kick
               game.Players.LocalPlayer.Character.Head.Anchored = false
               if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
                   game:GetService("ReplicatedStorage").RemoteTriggers.SpawnIn:FireServer()
               end
           until v.Character.Humanoid.Health <= 0
       end
   end
   task.wait()
end
				
			
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