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Your script:
local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
function rm()
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "Handle" or v.Name == "Head" then
if Character.Head:FindFirstChild("OriginalSize") then
Character.Head.OriginalSize:Destroy()
end
else
for i,cav in pairs(v:GetDescendants()) do
if cav:IsA("Attachment") then
if cav:FindFirstChild("OriginalPosition") then
cav.OriginalPosition:Destroy()
end
end
end
v:FindFirstChild("OriginalSize"):Destroy()
if v:FindFirstChild("AvatarPartScaleType") then
v:FindFirstChild("AvatarPartScaleType"):Destroy()
end
end
end
end
end
rm()
Humanoid:FindFirstChild("BodyHeightScale"):Destroy()
wait(0.1)
rm()
Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:Wait()
end
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local godAnimation = Instance.new("Animation")
godAnimation.AnimationId = "rbxassetid://3337994105"
local godAnimationTrack = animator:LoadAnimation(godAnimation)
spawn(function()
while wait() do
character.Animate.Disabled = true
godAnimationTrack:Play()
godAnimationTrack.TimePosition = 2.5
wait(2.21)
end
end)