Thank you for using our website
Your script:
if not game:IsLoaded() then
game.Loaded:Wait();
end
local Tick = tick();
local Functions = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Uvxtq/Custom-Lua-Functions/main/Loader.lua"))();
local rconsolelog = Functions.rconsolelog;
local filtergc = Functions.filtergc;
local ESP = Functions.ESP;
local rconsoletop = rconsoletop or function() end;
rconsolename("Weaponry Debug Console");
rconsoleclear();
rconsoletop(true)
local Services = setmetatable({},{
__index = function(self, Index)
local Service = game:GetService(Index);
if Service then
self[Index] = Service;
return Service;
end
end,
})
LPH_NO_UPVALUES = function(...) return ... end;
local Linoria = "https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/";
local Library = loadstring(game:HttpGet((Linoria .. 'Library.lua')))();
local ThemeManager = loadstring(game:HttpGet(("https://raw.githubusercontent.com/Uvxtq/Project-AlphaZero/main/AlphaZero/Theme%20Manager.lua")))();
local SaveManager = loadstring(game:HttpGet(Linoria .. 'addons/SaveManager.lua'))();
local Players = Services.Players;
local LocalPlayer = Players.LocalPlayer;
local Camera = workspace.CurrentCamera;
local Mouse = LocalPlayer:GetMouse();
local TeamCheck = false;
LocalPlayer.CharacterAdded:Connect(function()
if #Services.Teams:GetTeams() ~= 0 then
TeamCheck = true;
ESP:DeInit();
ESP:Init({"Box", "Nametag"}, {
Color = Color3.fromRGB(255, 255, 255),
TeamCheck = TeamCheck,
Distance = 1000,
Rainbow = true,
});
else
TeamCheck = false;
ESP:DeInit();
ESP:Init({"Box", "Nametag"}, {
Color = Color3.fromRGB(255, 255, 255),
TeamCheck = TeamCheck,
Distance = 1000,
Rainbow = true,
});
end
end)
if #Services.Teams:GetTeams() ~= 0 then
TeamCheck = true;
else
TeamCheck = false;
end
if not LocalPlayer.Character then
rconsolelog("Error", "Character not found, waiting for character to load");
LocalPlayer.CharacterAdded:Wait();
rconsolelog("Success", "Character loaded");
end
rconsolelog("Loading", "Finding important functions in gc");
local ReloadWeapon = filtergc("function", {
Name = "reloadWeapon"
}, true)
local InventoryManager = filtergc("function", {
Name = "InventoryManager"
}, true)
local FireWeapon = filtergc("function", {
Name = "FireWeapon"
}, true)
rconsolelog("Info", "Successfully found important functions in gc");
rconsolelog("Loading", "Loading functions");
local KillallToggle = false;
local Weaponry = {}; do
function Weaponry:IsVisible(Player, Part)
local Parts = Camera:GetPartsObscuringTarget({Camera.CFrame.Position, Player.Character[Part].Position}, {Player.Character})
for Index, Part in next, Parts do
if Part.Transparency == 1 or Part.CanCollide == false then
Parts[Index] = nil;
end
end
return #Parts == 0;
end
function Weaponry:IsNotSameTeam(Player, Toggle)
return not Toggle or Player.Team ~= LocalPlayer.Team;
end
function Weaponry:IsAlive(Player)
return Player and Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character.Humanoid.Health > 0;
end
function Weaponry:IsOnScreen(Part)
local _, OnScreen = Camera:WorldToViewportPoint(Part.Position);
return OnScreen;
end
function Weaponry:IsInFOV(Player, FOVSize, Toggle)
local Vector, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position);
return not Toggle or OnScreen and (Vector2.new(Vector.X, Vector.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude <= FOVSize;
end
function Weaponry:GetClosestToMouseInFov()
local ClosestPlayer = nil;
local ClosestDistance = math.huge;
for _, Player in next, Players:GetPlayers() do
if Player and Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
if self:IsNotSameTeam(Player, TeamCheck) and self:IsAlive(Player) and Player.Character:FindFirstChild("ForceField") == nil then
local Distance = (Mouse.Hit.Position - Player.Character.HumanoidRootPart.Position).Magnitude;
if Distance < ClosestDistance and self:IsOnScreen(Player.Character.HumanoidRootPart) then
ClosestPlayer = Player;
ClosestDistance = Distance;
end
end
end
end
return ClosestPlayer;
end
function Weaponry:KillAll()
for _, Player in next, Players:GetChildren() do
if not KillallToggle then break; end
if Player ~= LocalPlayer and Player.Character and not Player.Character:FindFirstChild("ForceField") and self:IsNotSameTeam(Player, TeamCheck) then
local PlayerChar = Player.Character;
if PlayerChar and PlayerChar:FindFirstChild("HumanoidRootPart") and not PlayerChar:FindFirstChild("ForceField") and self:IsAlive(Player) then
repeat task.wait();
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.CFrame = PlayerChar.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0);
Camera.CFrame = CFrame.new(Camera.CFrame.Position, (PlayerChar.Head.Position - Vector3.new(0, 2, 0)));
pcall(FireWeapon);
end
until PlayerChar.Humanoid.Health <= 0 or not KillallToggle;
end
end
end
end
end;
local function Find(Table, Name)
for Index, Value in next, Table do
if typeof(Value) == "table" then
local Found = Find(Value, Name);
if Found then
return Found;
end
elseif typeof(Index) == "string" and Index == Name then
return Value;
end
end
end
local Window = Library:CreateWindow({
Title = string.format("Weaponry | %s", LocalPlayer.Name),
Center = true,
AutoShow = true,
})
local Tabs = {
["Main Tab"] = Window:AddTab('Main'),
['UI Settings'] = Window:AddTab('UI Settings'),
};
local MainTab = Tabs["Main Tab"]:AddLeftGroupbox("Main");
MainTab:AddToggle("Silent Aim", {
Text = "Silent Aim",
Default = false,
Tooltip = "Redirects your bullets to the closest player to your mouse",
})
MainTab:AddToggle("Auto Reload", {
Text = "Auto Reload",
Default = false,
Tooltip = "Automatically reloads your weapon when it runs out of ammo",
})
MainTab:AddToggle("Inf Ammo", {
Text = "Inf Ammo",
Default = false,
Tooltip = "Makes your weapon have infinite ammo",
})
MainTab:AddToggle("Always Sprint", {
Text = "Always Sprint",
Default = false,
Tooltip = "Makes you always sprint",
})
MainTab:AddToggle("Funny Head", {
Text = "Makes your head go brrrr",
Default = false,
Tooltip = "Makes your head go brrrr on others screens",
})
local HeadChance = 25;
MainTab:AddSlider("Head Chance", {
Text = "Hit Head Chance",
Default = 25,
Min = 0,
Max = 100,
Rounding = 1,
Compact = false,
Callback = function(HeadChanceValue)
HeadChance = HeadChanceValue;
end
})
MainTab:AddToggle("Big Head", {
Text = "Big Head Hitbox",
Default = false,
Tooltip = "Makes the enemies head bigger so you can hit people easier",
})
MainTab:AddToggle("Kill All", {
Text = "Kill All",
Default = false,
Tooltip = "Kills all players on the server",
})
rconsolelog("Info", "Successfully loaded functions");
rconsolelog("Loading", "Hooking cat");
local Raycast = require(Services.ReplicatedStorage.SharedModules.RayCat);
local function RandomHit(Percentage)
local Random = Random.new();
return Random:NextNumber(0, 100) < Percentage and "Head" or "HumanoidRootPart";
end
local OldRayCast; OldRayCast = hookfunction(Raycast.cat, LPH_NO_UPVALUES(function(...)
local Args = {...};
local Position, Direction = Args[1], Args[2];
local Target = Weaponry:GetClosestToMouseInFov();
local RandomPart = RandomHit(HeadChance);
if Target and Toggles["Silent Aim"] then
local Character = Target.Character;
local HitPart = Character and Character:FindFirstChild(RandomPart);
if HitPart and Weaponry:IsVisible(Target, RandomPart) and Weaponry:IsInFOV(Target, 250, true) and Character:FindFirstChild("ForceField") == nil then
Direction = (HitPart.Position - Position).Unit * 1000;
end
end
return OldRayCast(Position, Direction, unpack(Args, 3));
end))
rconsolelog("Info", "Successfully hooked cat");
rconsolelog("Loading", "Loading Gun Mods");
local CurrentWeapons = nil;
local Stats = nil;
if not CurrentWeapons or not Stats then
repeat task.wait();
CurrentWeapons = debug.getupvalues(InventoryManager)[5];
Stats = debug.getupvalues(FireWeapon)[2];
until CurrentWeapons and Stats;
end
task.spawn(function()
while true do task.wait()
if Library.Unloaded then break; end
for _, Weapon in next, CurrentWeapons do
local CurrentAmmo = Find(Weapon, "CurrentAmmo");
if tonumber(CurrentAmmo) and tonumber(CurrentAmmo) == 0 and Toggles["Auto Reload"].Value then
ReloadWeapon();
end
end
if Toggles["Inf Ammo"].Value then
Stats = debug.getupvalue(FireWeapon, 2);
if Stats and Stats.WeaponStats then
Services.ReplicatedStorage.Remotes.WeaponHandler:FireServer(3, Stats);
Stats.CurrentAmmo = Stats.WeaponStats.MaxAmmo;
end
end
end
end)
task.spawn(function()
while true do task.wait()
if Library.Unloaded then break; end
KillallToggle = Toggles["Kill All"].Value;
if Toggles["Kill All"].Value then
Weaponry:KillAll();
end
end
end)
LocalPlayer.CharacterAdded:Connect(function()
if Library.Unloaded then return; end
task.spawn(function()
if Toggles["Kill All"].Value then
task.wait(1.5);
local VirtualUser = game:GetService("VirtualUser");
VirtualUser:CaptureController();
VirtualUser:SetKeyDown("w");
task.wait(0.5);
VirtualUser:SetKeyUp("w");
end
end)
end)
rconsolelog("Info", "Successfully loaded Gun Mods");
hookfunction(LocalPlayer.Kick, function()
rconsolelog("Info", "Prevented kick!");
end)
rconsolelog("Loading", "Initializing Esp");
ESP:Init({"Box", "Nametag"}, {
Color = Color3.fromRGB(255, 255, 255),
TeamCheck = TeamCheck,
Distance = 1000,
Rainbow = true,
});
local UIS = game:GetService("UserInputService");
task.spawn(function()
local FOVCircle = Drawing.new("Circle");
FOVCircle.Visible = false;
FOVCircle.Thickness = 1;
FOVCircle.NumSides = 100;
FOVCircle.Filled = false;
FOVCircle.Color = Color3.fromRGB(255, 255, 255);
FOVCircle.Radius = 0;
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2);
while true do task.wait()
if Library.Unloaded then break; end
if UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
FOVCircle.Radius = 300;
FOVCircle.Color = Color3.fromHSV(tick() / 10 % 1, 1, 1);
continue;
end
FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36);
FOVCircle.Radius = 250;
FOVCircle.Visible = true;
FOVCircle.Color = Color3.fromHSV(tick() / 10 % 1, 1, 1);
end
end)
rconsolelog("Info", "Successfully initialized Esp");
local InputConfigs = require(Services.ReplicatedStorage.ClientModules.InputConfigs);
task.spawn(function()
while true do task.wait(0.01)
if Library.Unloaded then break; end
if Toggles["Always Sprint"].Value then
rawset(InputConfigs, "SprintHolding", true);
end
end
end)
-- Funny head movement
local OldRep; OldRep = hookmetamethod(game, "__namecall", function(self, ...)
local Args = {...};
local Method = getnamecallmethod();
if Method == "FireServer" and self.Name == "CharacterReplicator" and Toggles["Funny Head"].Value then
Args[1] = math.rad(math.random(-180, 180));
Args[2] = math.rad(math.random(-180, 180));
Args[3] = nil;
Args[4] = math.rad(math.random(-180, 180));
Args[5] = Vector2.new(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)));
Args[6] = math.rad(math.random(-180, 180));
end
return OldRep(self, unpack(Args));
end)
local OldHitboxHead; OldHitboxHead = hookmetamethod(game, "__index", function(self, key)
if tostring(self) == "HitboxHead" and key == "Size" then
return Vector3.new(1.2, 1.1, 1.1);
end
return OldHitboxHead(self, key);
end)
local OverrideHitboxHead = false;
task.spawn(function()
while true do task.wait()
if Library.Unloaded then break; end
if Toggles["Big Head"].Value then
if Toggles["Kill All"].Value then
OverrideHitboxHead = true;
return;
end
for _, Hitbox in next, workspace.Hitbox:GetChildren() do
if Hitbox:FindFirstChild("HitboxHead") and Hitbox.HitboxHead.Size == Vector3.new(1.2, 1.1, 1.1) then
Hitbox.HitboxHead.Size = Vector3.new(30, 30, 30);
--Hitbox.HitboxHead.Transparency = 0.8;
end
end
else
if OverrideHitboxHead then
if not Toggles["Kill All"].Value then
OverrideHitboxHead = false;
end
return;
end
for _, Hitbox in next, workspace.Hitbox:GetChildren() do
if Hitbox:FindFirstChild("HitboxHead") and Hitbox.HitboxHead.Size == Vector3.new(30, 30, 30) then
Hitbox.HitboxHead.Size = Vector3.new(1.2, 1.1, 1.1);
--Hitbox.HitboxHead.Transparency = 0;
end
end
end
end
end)
-- local bodyspin = nil;
-- task.spawn(function()
-- while true do task.wait()
-- if (bodyspin == nil or bodyspin ~= nil and bodyspin.Parent ~= LocalPlayer.Character.HumanoidRootPart) then
-- bodyspin = Instance.new("BodyAngularVelocity")
-- bodyspin.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
-- bodyspin.AngularVelocity = Vector3.new(60, 60, 60)
-- bodyspin.Parent = LocalPlayer.Character.HumanoidRootPart
-- else
-- bodyspin.MaxTorque = Vector3.new(false and math.huge or 0, true and math.huge or 0, false and math.huge or 0)
-- bodyspin.AngularVelocity = Vector3.new(60, 60, 60)
-- end
-- end
-- end)
rconsolelog("Success", string.format("Loaded script in %s ms", math.floor((tick() - Tick) * 1000)));
Library:SetWatermarkVisibility(true)
Library.KeybindFrame.Visible = false;
Library:OnUnload(function()
Library.Unloaded = true;
end)
local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu');
MenuGroup:AddButton("Unload UI", function() Library:Unload() end);
MenuGroup:AddLabel("Menu bind"):AddKeyPicker("MenuKeybind", {Default = "RightControl", NoUI = true, Text = "Menu keybind"});
Library.ToggleKeybind = Options.MenuKeybind;
ThemeManager:SetLibrary(Library);
SaveManager:SetLibrary(Library);
SaveManager:IgnoreThemeSettings();
SaveManager:SetIgnoreIndexes({"MenuKeybind"});
ThemeManager:SetFolder("AlphaZero");
SaveManager:SetFolder("AlphaZero/Anime Souls Simulator");
SaveManager:BuildConfigSection(Tabs["UI Settings"]);
ThemeManager:ApplyToTab(Tabs["UI Settings"]);
task.spawn(function()
while game:GetService('RunService').RenderStepped:Wait() do
if Library.Unloaded then break; end
if Toggles.Rainbow and Toggles.Rainbow.Value then
local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry;
for _, Object in next, Registry do
for Property, ColorIdx in next, Object.Properties do
if ColorIdx == 'AccentColor' or ColorIdx == 'AccentColorDark' then
local Instance = Object.Instance;
local yPos = Instance.AbsolutePosition.Y;
local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.5) * 1.5;
local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.8, 1);
if ColorIdx == 'AccentColorDark' then
Color = Library:GetDarkerColor(Color);
end
Instance[Property] = Color;
end
end
end
end
end
end)
Toggles.Rainbow:OnChanged(function()
if not Toggles.Rainbow.Value then
ThemeManager:ThemeUpdate()
end
end)
local function GetLocalTime()
local Time = os.date("*t")
local Hour = Time.hour;
local Minute = Time.min;
local Second = Time.sec;
local AmPm = nil;
if Hour >= 12 then
Hour = Hour - 12;
AmPm = "PM";
else
Hour = Hour == 0 and 12 or Hour;
AmPm = "AM";
end
return string.format("%s:%02d:%02d %s", Hour, Minute, Second, AmPm);
end
local DayMap = {"st", "nd", "rd", "th"};
local function FormatDay(Day)
local LastDigit = Day % 10;
if LastDigit >= 1 and LastDigit <= 3 then
return string.format("%s%s", Day, DayMap[LastDigit]);
end
return string.format("%s%s", Day, DayMap[4]);
end
local MonthMap = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"};
local function GetLocalDate()
local Time = os.date("*t")
local Day = Time.day;
local Month = nil;
if Time.month >= 1 and Time.month <= 12 then
Month = MonthMap[Time.month];
end
return string.format("%s %s", Month, FormatDay(Day));
end
local function GetLocalDateTime()
return GetLocalDate() .. " " .. GetLocalTime();
end
Toggles.Rainbow:SetValue(true);
Library:Notify(string.format('Loaded script in %.2f second(s)!', tick() - Tick), 5);
task.spawn(function()
while true do task.wait(0.1)
if Library.Unloaded then break; end
local Ping = string.split(string.split(game.Stats.Network.ServerStatsItem["Data Ping"]:GetValueString(), " ")[1], ".")[1];
local Fps = string.split(game.Stats.Workspace.Heartbeat:GetValueString(), ".")[1];
local AccountName = LocalPlayer.Name;
Library:SetWatermark(string.format("%s | %s | %s FPS | %s Ping", GetLocalDateTime(), AccountName, Fps, Ping));
end
end)