Сontent continues after AD

Сontent continues after AD

Сontent continues after AD

Script – Rob a Jawelly store

Thank you for using our website
Your script:

				
					local player = game.Players.LocalPlayer

for i = 1, 50 do
    local spawnPads = workspace.SpawnPadModel.SpawnPads:GetChildren()
    local checkpoint = spawnPads[i]

    if checkpoint then
        local goObject = checkpoint:FindFirstChild("Part")  -- Look for an object named "Part" inside the checkpoint
        
        if goObject then
            local character = player.Character
            local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
            
            humanoidRootPart.CFrame = goObject.CFrame  -- Teleport to the "Part" object's CFrame
            
            wait(0.1)
        else
            warn("Object 'Part' not found inside checkpoint:", checkpoint.Name)
        end
    else
        warn("Checkpoint not found at index:", i)
    end
end

wait(2)  -- Wait for 2 seconds before teleporting to "go" objects

local function teleportToGoObjectsInGroup(group)
    local goObjects = group:GetDescendants()
    local character = player.Character
    local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
    
    for _, goObject in ipairs(goObjects) do
        if goObject.Name == "go" and goObject:IsA("BasePart") then
            humanoidRootPart.CFrame = goObject.CFrame
            wait(0.1)
        end
    end
end

local function searchForGoObjects()
    for _, group in ipairs(workspace:GetChildren()) do
        if group:IsA("Model") then
            teleportToGoObjectsInGroup(group)
        end
    end
end

searchForGoObjects()
				
			

if the script does not work, try other scripts on our website