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Script – Box Simulator

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Your script:

				
					--  | Variables | -- 
local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
_G.autofarm = true
_G.autocollect = true
---------------------------------------------
-- | Script | -- 
function getclosestbox()
    local dist,box = math.huge
    for i,v in pairs(game:GetService("Workspace").Map.Worlds:GetDescendants()) do
        if v:IsA("MeshPart") and v.Parent.Name == "Boxes" and v.Parent:IsA("Folder") then
            local magnitude = (root.Position - v.Position).magnitude
            if magnitude < dist then
                dist = magnitude
                box = v
            end
        end
    end
    return box
end
function autocollect()
    if _G.autocollect then
    for i,v in pairs(game:GetService("Workspace").Map.Orbs:GetChildren()) do
       v.CFrame = CFrame.new(root.Position)
       end
    end
end
while _G.autofarm do wait(0.3)
    fireclickdetector(getclosestbox().ClickDetector)
end
while _G.autocollect do wait()
    autocollect()
end