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Script – Drill dig simulator Neutral

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Your script:

				
					local UserInputService = game:GetService("UserInputService")
local localPlayer = game:GetService("Players").LocalPlayer
local character = localPlayer.Character
local autosell = false
local autocollect = false
local infore = false
local plot
for _,v in workspace.Plots:GetChildren() do
    if v.Owner.Value == localPlayer then
        plot = v
    end
end

local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))()
local window = library:CreateWindow('Credit: Neutral')
window:Section('Stuff')
window:Toggle("Inf Ore",{},function(value)
infore = value
end)
window:Toggle("Auto Sell",{},function(value)
autosell = value
end)
window:Toggle("Auto Collect",{},function(value)
autocollect = value
end)

game:GetService("RunService").RenderStepped:Connect(function()
    character = localPlayer.Character
    local tool = character:FindFirstChildWhichIsA("Tool")
    local handdrill
    if tool and tool:GetAttribute("Type") == "HandDrill" or tool and string.find(tool.Name,"Hand Drill") then
        handdrill = tool
    end
    if infore and handdrill and tool then
        for i = 1,3 do
            game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.RequestRandomOre:FireServer()
        end
    end
    if autosell then
        game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.SellAll:FireServer()
    end
    if autocollect then
        for _,v in plot.Drills:GetChildren() do
            if v.Ores.TotalQuantity.Value > 0 then
                game:GetService("ReplicatedStorage").Packages.Knit.Services.PlotService.RE.CollectDrill:FireServer(v)
            end
        end
    end
end)
				
			

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