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Script – Luxury Limo Tycoon

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Your script:

				
					local buying = false
local collecting = false

local function getTycoon()
	for _, v in next, workspace.MainMaps:GetDescendants() do
		if v:IsA("StringValue") and v.Name == "Owner" and v.Value == game.Players.LocalPlayer.Name then
			return v.Parent
		end
	end
end

local function getCash()
	return game.Players.LocalPlayer.leaderstats.Cash.Value
end

local function collect()
	local t = getTycoon()
	if not t or not t:FindFirstChild("Z1") then return end

	local core = t.Z1:FindFirstChild("Core")
	if not core then return end

	local model = core:FindFirstChild("CASHGIVERMODEL")
	if not model then return end

	local giver = model:FindFirstChild("CASHGIVER")
	if giver then
		firetouchinterest(giver, game.Players.LocalPlayer.Character.HumanoidRootPart, 0)
	end
end

local function buyButtons()
	local t = getTycoon()
	if not t or not t:FindFirstChild("Z1") then return end

	local pos = t:FindFirstChild("NextPosition")
	local price = t:FindFirstChild("NextPrice")
	if not pos or not price then return end

	for _, v in next, t.Z1:GetDescendants() do
		if v:IsA("Part") and v.Position == pos.Value and tonumber(getCash()) >= tonumber(price.Value) then
			firetouchinterest(v, game.Players.LocalPlayer.Character.HumanoidRootPart, 0)
			task.wait(1)
		end
	end
end

local ui = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()

local win = ui:CreateWindow({
	Title = "Luxury Limo Tycoon",
	Icon = "door-open",
	Folder = nil,
	Size = UDim2.fromOffset(580, 460),
	Transparent = true,
	Theme = "Dark",
	SideBarWidth = 200,
	Background = "",
})

local tab = win:Tab({
	Title = "Main",
	Icon = "bird",
})

tab:Toggle({
	Title = "Auto Buy Buttons",
	Type = "Toggle",
	Default = false,
	Callback = function(state)
		buying = state
		if buying then
			task.spawn(function()
				while buying do
					task.wait(0.1)
					buyButtons()
				end
			end)
		end
	end,
})

tab:Toggle({
	Title = "Auto Collect",
	Type = "Toggle",
	Default = false,
	Callback = function(state)
		collecting = state
		if collecting then
			task.spawn(function()
				while collecting do
					task.wait(0.1)
					collect()
				end
			end)
		end
	end,
})
				
			

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