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Script – Papers please

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Your script:

				
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")

local Smuggler = workspace.Miscellaneous.Vendors.Smuggler
local LargeCrateofGoods = ReplicatedStorage.SmugglePackages["Large Crate of Goods"]

local BuySmugglingPackage = ReplicatedStorage:WaitForChild("BuySmugglingPackage") -- RemoteEvent
local GetPackageDropOffPosition = ReplicatedStorage:WaitForChild("GetPackageDropOffPosition") -- RemoteFunction

-- Loop 1: continuously buy packages every 1 second
task.spawn(function()
	while true do
		BuySmugglingPackage:FireServer(Smuggler, LargeCrateofGoods)
		task.wait(0.5)
	end
end)

-- Loop 2: continuously teleport to dropoff points
task.spawn(function()
	while true do
		local dropOffPositions = GetPackageDropOffPosition:InvokeServer()
		if typeof(dropOffPositions) == "table" then
			for _, pos in ipairs(dropOffPositions) do
				if typeof(pos) == "Vector3" then
					rootPart.CFrame = CFrame.new(pos + Vector3.new(0,3,0))
					task.wait(0.3)
				end
			end
		elseif typeof(dropOffPositions) == "Vector3" then
			rootPart.CFrame = CFrame.new(dropOffPositions + Vector3.new(0,3,0))
			task.wait(0.3)
		end
		task.wait(0.5) -- small wait before checking dropoff points again
	end
end)

				
			

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