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Сontent continues after AD

Script – Mic Up

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Your script:

				
					-- Use Spin 300
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()

local plrs = game:GetService("Players")
local plr = plrs.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")

local runservice = game:GetService("RunService")
local workspace = game:GetService("Workspace")
local map = workspace:WaitForChild("Map")
local extra = map:WaitForChild("Extra")

local disc

for i, v in pairs(extra:GetDescendants()) do
    if v:IsA("BasePart") and v:FindFirstChild("DragDetector") then
        disc = v
        disc.CanCollide = false
        hrp.CFrame = disc.CFrame
        break
    end
end

if not disc then
    warn("Disc not found")
    return
end

for i, v in pairs(disc.Parent:GetChildren()) do
    if v ~= disc then
        local hinge = v:FindFirstChildWhichIsA("HingeConstraint")
        if hinge then
            hinge.Enabled = false
        end
    end
end

task.wait(1)

runservice.Heartbeat:Connect(function()
    disc.CFrame = hrp.CFrame
    disc.RotVelocity = Vector3.new(150, 200, 250)
    disc.Velocity = Vector3.new()
end)
				
			

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