Сontent continues after AD

Сontent continues after AD

Сontent continues after AD

Script – Star Creation Incremental

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Your script:

				
					local _0x1 = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/discord"))()
local _0x2 = _0x1:Window("faven.lua")
local _0x3 = _0x2:Server("Star Creation Incremental", "")
local _0x4 = _0x3:Channel("Autofarm")
local _0x5 = {}
local _0x6 = nil
_0x4:Toggle("Collect Star", false, function(_0x7)
    local _0x8 = game.Players.LocalPlayer
    if not _0x8 or not _0x8.Character or not _0x8.Character:FindFirstChild("HumanoidRootPart") then
        warn("Player or HumanoidRootPart not found!")
        return
    end
    local _0x9 = _0x8.Character.HumanoidRootPart
    if _0x7 then
        local _0xA = game:GetService("StarterGui")
        _0xA:SetCore("SendNotification", {
            Title = "faven.lua",
            Text = "Make sure you are in the field of the stars while toggled or it won't work.",
            Duration = 5
        })
        for _, _0xB in ipairs(workspace.Map.Galaxy.SpawnArea:GetChildren()) do
            if _0xB.Name == "CollectableClone" then
                _0x5[_0xB] = _0xB.CFrame
                _0xB.CanCollide = false
                _0xB.CFrame = _0x9.CFrame
                _0xB.Transparency = 1
            end
        end
        _0x6 = workspace.Map.Galaxy.SpawnArea.ChildAdded:Connect(function(_0xC)
            if _0xC.Name == "CollectableClone" then
                wait(0.1)
                if _0x8 and _0x8.Character and _0x8.Character:FindFirstChild("HumanoidRootPart") then
                    _0x5[_0xC] = _0xC.CFrame
                    _0xC.CanCollide = false
                    _0xC.CFrame = _0x9.CFrame
                    _0xC.Transparency = 1
                end
            end
        end)
    else
        if _0x6 then
            _0x6:Disconnect()
            _0x6 = nil
        end
        for _0xB, _0xD in pairs(_0x5) do
            if _0xB and _0xB.Parent then
                _0xB.CFrame = _0xD
                _0xB.CanCollide = true
                _0xB.Transparency = 0
            end
        end
        _0x5 = {}
    end
end)
				
			

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