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-- Passive Adonis Anti-Cheat Bypass (always enabled, no UI)
local getinfo = getinfo or debug.getinfo
local DEBUG = false
local Hooked = {}
local Detected, Kill
if setthreadidentity then setthreadidentity(2) end
for i, v in getgc(true) do
if typeof(v) == "table" then
local DetectFunc = rawget(v, "Detected")
local KillFunc = rawget(v, "Kill")
if typeof(DetectFunc) == "function" and not Detected then
Detected = DetectFunc
local Old; Old = hookfunction(Detected, function(Action, Info, NoCrash)
if Action ~= "_" then
if DEBUG then
warn(`Adonis AntiCheat flagged\nMethod: {Action}\nInfo: {Info}`)
end
end
return true
end)
table.insert(Hooked, Detected)
end
if rawget(v, "Variables") and rawget(v, "Process") and typeof(KillFunc) == "function" and not Kill then
Kill = KillFunc
local Old; Old = hookfunction(Kill, function(Info)
if DEBUG then
warn(`Adonis AntiCheat tried to kill (fallback): {Info}`)
end
end)
table.insert(Hooked, Kill)
end
end
end
local Old; Old = hookfunction(getrenv().debug.info, newcclosure(function(...)
local LevelOrFunc, Info = ...
if Detected and LevelOrFunc == Detected then
if DEBUG then
warn(`zins | adonis bypassed`)
end
return coroutine.yield(coroutine.running())
end
return Old(...)
end))
if setthreadidentity then setthreadidentity(7) end
-- UI with title "S.E.W.H"
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/random%202"))()
local win = library:Window("S.E.W.H")
-- Infinite Stamina dependencies
local aux = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Hydroxide/revision/ohaux.lua"))()
local scriptPath = game:GetService("ReplicatedStorage").Resources.Client.SprintHandler
local closureName = "startSprint"
local closureConstants = {
[1] = "MoveDirection",
[2] = "Magnitude",
[3] = 0.2,
[4] = "Play",
[5] = "DestroyIdentifier",
[6] = "BaseRegen"
}
local closure1 = aux.searchClosure(scriptPath, closureName, 10, closureConstants)
local closure2 = aux.searchClosure(scriptPath, closureName, 4, closureConstants)
-- Infinite Stamina toggle
win:Toggle("Infinite Stamina", function(state)
if closure1 then
debug.getupvalue(closure1, 10)["MaxStamina"] = state and 1e308 or 100
end
if closure2 then
debug.setupvalue(closure2, 4, state and 1e308 or 100)
end
end)
-- Semi God Mode (toggle)
local semiGodActive = false
local semiGodHook
win:Toggle("Semi God Mode", function(state)
if state and not semiGodActive then
if hookmetamethod then
semiGodHook = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
local method = getnamecallmethod()
if method == "FireServer" and self.Name == "Asynchronous" then
if args[1] == "HurtSelf" then
args[3] = 0.001 -- nearly zero damage
elseif args[1] == "CharHit" then
args[4] = "Humanoid"
end
return semiGodHook(self, unpack(args))
end
return semiGodHook(self, ...)
end)
semiGodActive = true
else
game:GetService("Players").LocalPlayer:Kick("Exploit not supported!")
end
elseif not state and semiGodActive then
-- Can't unhook in Roblox Lua; tell user to rejoin to disable
print("You must rejoin to fully disable Semi God Mode.")
semiGodActive = false
end
end)