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Script – Water Pumping Incremental

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Your script:

				
					local Mercury = loadstring(game:HttpGet("https://raw.githubusercontent.com/deeeity/mercury-lib/master/src.lua"))()

local GUI = Mercury:Create{
    Name = "Water pump farm (MADE FOR XOPOWO ON DISCORD)",
    Size = UDim2.fromOffset(600, 400),
    Theme = Mercury.Themes.Dark,
    Link = "https://github.com/deeeity/mercury-lib"
}

local Tab = GUI:Tab{
    Name = "Autofarm",
    Icon = "rbxassetid://8569322835"
}

local isToggled = false

local function safeTeleport()
    local char = game.Players.LocalPlayer.Character
    if char and char:FindFirstChild("HumanoidRootPart") then
        local target = workspace:FindFirstChild("Game") and workspace.Game.Features:FindFirstChild("WaterPump")
        if target then
            char.HumanoidRootPart.CFrame = target.CFrame + Vector3.new(0, 5, 0)
        end
    end
end

local function autoClick()
    local pump = workspace:FindFirstChild("Game") and workspace.Game.Features:FindFirstChild("WaterPump")
    if not pump then return end
    local click = pump:FindFirstChildWhichIsA("ClickDetector", true)
    if click then
        fireclickdetector(click)
    end
    for _, prompt in ipairs(pump:GetDescendants()) do
        if prompt:IsA("ProximityPrompt") then
            fireproximityprompt(prompt)
        end
    end
end

Tab:Toggle{
    Name = "Auto WaterPump Farm",
    StartingState = false,
    Description = "Farm wawa and auto upgrade",
    Callback = function(state)
        isToggled = state
        if isToggled then
            task.spawn(function()
                while isToggled do
                    safeTeleport()
                    autoClick()
                    local Event = game:GetService("ReplicatedStorage").Framework.Events.Purchase_Upgrade
                    Event:FireServer("Water_Upgrade_1", false)
                    Event:FireServer("Water_Upgrade_2", false)
                    Event:FireServer("Water_Upgrade_3", false)
                    task.wait(1)
                end
            end)
        end
    end
}

				
			

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