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Script – Drain City

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Your script:

				
					local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

-- Check if ShopGui already exists, avoid duplication
if playerGui:FindFirstChild("ShopGui") then
    return
end

-- Create ScreenGui and keep it after death
local gui = Instance.new("ScreenGui")
gui.Name = "ShopGui"
gui.ResetOnSpawn = false -- IMPORTANT
gui.Parent = playerGui

-- Create main frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 150, 0, 200)
frame.Position = UDim2.new(0, 20, 0, 20)
frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
frame.BorderSizePixel = 0
frame.Parent = gui

-- Scrolling frame for buttons
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1, 0, 1, 0)
scrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 350)
scrollingFrame.ScrollBarThickness = 8
scrollingFrame.BackgroundTransparency = 1
scrollingFrame.Parent = frame

-- Layout inside scrolling frame
local listLayout = Instance.new("UIListLayout")
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 5)
listLayout.Parent = scrollingFrame

-- Button creation helper
local function createButton(text, parent, callback)
    local btn = Instance.new("TextButton")
    btn.Size = UDim2.new(1, -10, 0, 40)
    btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
    btn.TextColor3 = Color3.new(1, 1, 1)
    btn.Font = Enum.Font.SourceSansBold
    btn.TextSize = 18
    btn.Text = text
    btn.Parent = parent
    btn.MouseButton1Click:Connect(callback)
    return btn
end

-- Define purchase functions
local function buyShotgun()
    local args = {
        "BuyShopWeapon",
        workspace:WaitForChild("WeaponShops"):WaitForChild("DealerStore2"):WaitForChild("Items"):WaitForChild("Shotgun"),
        workspace:WaitForChild("WeaponShops"):WaitForChild("DealerStore2")
    }
    ReplicatedStorage.Events.GeneralEvent:FireServer(unpack(args))
end

local function buyShotgunAmmo()
    local args = {
        "BuyShopWeaponAmmo",
        workspace:WaitForChild("WeaponShops"):WaitForChild("DealerStore2"):WaitForChild("Items"):WaitForChild("Shotgun")
    }
    ReplicatedStorage.Events.GeneralEvent:FireServer(unpack(args))
end

local function buyVest()
    local args = {
        "BuyShopWeapon",
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop"):WaitForChild("Items"):WaitForChild("Vest"),
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop")
    }
    ReplicatedStorage.Events.GeneralEvent:FireServer(unpack(args))
end

local function buySawedOff()
    local args = {
        "BuyShopWeapon",
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop"):WaitForChild("Items"):WaitForChild("Sawed Off"),
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop")
    }
    ReplicatedStorage.Events.GeneralEvent:FireServer(unpack(args))
end

local function buySawedOffAmmo()
    local args = {
        "BuyShopWeaponAmmo",
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop"):WaitForChild("Items"):WaitForChild("Sawed Off")
    }
    ReplicatedStorage.Events.GeneralEvent:FireServer(unpack(args))
end

local function buyRevolver()
    local args = {
        "BuyShopWeapon",
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop"):WaitForChild("Items"):WaitForChild("Revolver"),
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop")
    }
    ReplicatedStorage.Events.GeneralEvent:FireServer(unpack(args))
end

local function buyRevolverAmmo()
    local args = {
        "BuyShopWeaponAmmo",
        workspace:WaitForChild("WeaponShops"):WaitForChild("GunShop"):WaitForChild("Items"):WaitForChild("Revolver")
    }
    ReplicatedStorage.Events.GeneralEvent:FireServer(unpack(args))
end

-- Create buttons in scrolling frame
createButton("Shotgun", scrollingFrame, buyShotgun)
createButton("Shotgun Ammo", scrollingFrame, buyShotgunAmmo)
createButton("Vest", scrollingFrame, buyVest)
createButton("Sawed Off", scrollingFrame, buySawedOff)
createButton("Sawed Off Ammo", scrollingFrame, buySawedOffAmmo)
createButton("Revolver", scrollingFrame, buyRevolver)
createButton("Revolver Ammo", scrollingFrame, buyRevolverAmmo)

-- Adjust canvas size
local totalButtons = 7
local buttonHeight = 40
local padding = 5
local canvasHeight = totalButtons * (buttonHeight + padding)
scrollingFrame.CanvasSize = UDim2.new(0, 0, 0, canvasHeight)

-- Draggable frame code
local dragging, dragInput, dragStart, startPos

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement then
        dragInput = input
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        local delta = input.Position - dragStart
        frame.Position = UDim2.new(
            startPos.X.Scale,
            startPos.X.Offset + delta.X,
            startPos.Y.Scale,
            startPos.Y.Offset + delta.Y
        )
    end
end)

				
			

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