Сontent continues after AD

Script – Reborn Cultivation

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Your script:

				
					-- Keep both on "true" if you want to roll talent + family at the same time
getgenv().toggleTalent = true -- set to "false" if you don't want to roll talent
getgenv().toggleFamily = true -- set to "false" if you don't want to roll family
getgenv().waitTime = 0.20 -- Set the wait time between rerolls, 0.20 is the minimum recommended, below to it can cause issues

-- Auto use all codes once, set to "false" to disable
getgenv().autoUseCodes = true

-- Set the minimum talent value (e.g., 31 → 70). Supports multiple values.
local talentConditions = {31, 32, 33, 34, 35}

-- Set the family names you want, supports multiple names
local familyConditions = {"Wushang", "Bai", "Xuan", "Ling"}

local additionalCodes = {
    "1100Likes!",
    "1KLIKES",
    "900Likes!!",
    "500LIKES",
    "600LIKES",
    "Release",
    "Cultivation",
    "Reborn",
    "SorryForMaintenance",
    "Sorry4Shutdown",
    "BugFIX",
    "SorryForShutdowns",
    "100Likes"
}

local function isTalentConditionMet(number)
    for _, condition in ipairs(talentConditions) do
        if number >= condition then
            return true
        end
    end
    return false
end

local function isFamilyConditionMet(familyName)
    for _, condition in ipairs(familyConditions) do
        if familyName == condition then
            return true
        end
    end
    return false
end

local function redeemCode(code)
    local args = {code}
    game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("EnterCode"):FireServer(unpack(args))
    task.wait(0.50)
end

if getgenv().autoUseCodes then
    local codesFolder = game:GetService("ReplicatedStorage").Modules.Data.DataTemplate:WaitForChild("Codes")
    for _, boolValue in ipairs(codesFolder:GetChildren()) do
        if boolValue:IsA("BoolValue") then
            redeemCode(boolValue.Name)
        end
    end

    for _, code in ipairs(additionalCodes) do
        redeemCode(code)
    end

    getgenv().autoUseCodes = false
end

while getgenv().toggleTalent or getgenv().toggleFamily do
    if getgenv().toggleTalent then
        local talentText = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menu.Frame.TalentFrame.Talent.TextLabel.Text
        local talentNumber = tonumber(talentText)

        if talentNumber and isTalentConditionMet(talentNumber) then
            getgenv().toggleTalent = false
        else
            game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RollTalent"):FireServer()
            task.wait(getgenv().waitTime)
        end
    end

    if getgenv().toggleFamily then
        local familyText = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menu.Frame.FamilyFrame.Family.TextLabel.Text

        if isFamilyConditionMet(familyText) then
            getgenv().toggleFamily = false
        else
            game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RollFamily"):FireServer()
            task.wait(getgenv().waitTime)
        end
    end
end
				
			

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