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Script – Beat Up Gubby in his own home

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					local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NetworkingFolder = ReplicatedStorage:WaitForChild("Networking", 3)
local ServerFolder = NetworkingFolder and NetworkingFolder:FindFirstChild("Server")
local RemoteEventsFolder = ServerFolder and ServerFolder:FindFirstChild("RemoteEvents")
local DamageFolder = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("DamageEvents")

if not (NetworkingFolder and ServerFolder and RemoteEventsFolder and DamageFolder) then
    return
end

local TARGET_POS = Vector3.new(-0.8127598762512207, 3.0275533199310303, 0.008699118159711361)

local remoteTemplates = {
    {name="PhysicsDamage", args={233.3304443359375, TARGET_POS}},
    {name="SlapDamage", args={TARGET_POS}},
    {name="FistDamage", args={TARGET_POS, 1955.1041113523675}},
    {name="PhysicsDamage", args={134.89413452148438, TARGET_POS}},
    {name="TaserDamage", args={TARGET_POS}},
    {name="JackhammerDamage", args={TARGET_POS}},
    {name="AirstrikeDamage", args={TARGET_POS, 3.60764479637146}},
    {name="FlamethrowerDamage", args={TARGET_POS}},
    {name="GrenadeDamage", args={TARGET_POS, 3.9843320846557617}},
    {name="BaseballDamage", args={TARGET_POS, 40}},
    {name="BowlingBallDamage", args={TARGET_POS, 40}},
    {name="LandmineDamage", args={TARGET_POS, 1.5427013635635376}},
    {name="EnvironmentFireDamage", args={TARGET_POS}},
    {name="JobApplicationDamage", args={TARGET_POS}},
    {name="BowlingBallDamage", args={TARGET_POS, 2.1378767490386963}},
    {name="TimeBombDamage", args={TARGET_POS}},
    {name="MinigunDamage", args={TARGET_POS}},
    {name="RocketLauncherDamage", args={TARGET_POS}},
    {name="BurnDamage", args={TARGET_POS}},
    {name="SmiteDamage", args={TARGET_POS}},
    {name="EarthquakeDamage", args={TARGET_POS}},
    {name="VoidDamage", args={TARGET_POS}},
}

local remotes = {}
for _,t in ipairs(remoteTemplates) do
    local remoteInst = DamageFolder:FindFirstChild(t.name)
    if remoteInst then
        table.insert(remotes, {inst = remoteInst, args = t.args})
    end
end

if #remotes == 0 then
    return
end

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("unknown hub")
local Section = Window:NewSection("Select")

local RATE = 50
local running = false

Section:CreateToggle("instant cash", function(value)
    running = value
end)

Section:CreateSlider("cash spam/s)", 1, 50, RATE, false, function(val)
    RATE = math.clamp(math.floor(val), 1, 50)
end)

spawn(function()
    while true do
        if running then
            local start = tick()
            for _,r in ipairs(remotes) do
                spawn(function()
                    pcall(function()
                        r.inst:FireServer(unpack(r.args))
                    end)
                end)
            end
            local elapsed = tick() - start
            local targetInterval = 1 / RATE
            local sleepTime = targetInterval - elapsed
            if sleepTime > 0 then
                wait(sleepTime)
            else
                task.wait(0)
            end
        else
            wait(0.1)
        end
    end
end)

				
			

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