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Your script:
getgenv().settings = {
teleport = {
enabled = true,
players = true -- teleports to dead players to revive them
}
}
game:GetService("RunService").Heartbeat:Connect(function()
if getgenv().settings.teleport.enabled then
if game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.Character.Humanoid.Health <= 0 then
if game:GetService("Players").LocalPlayer.Character.Head.RevivePrompt then
fireproximityprompt(game:GetService("Players").LocalPlayer.Character.Head.RevivePrompt)
end
end
if getgenv().settings.teleport.players then
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v ~= game:GetService("Players").LocalPlayer and v.Character and v.Character.Humanoid.Health <= 0 and v.Character.Head.RevivePrompt and game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.Character.Humanoid.Health > 0 then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
fireproximityprompt(v.Character.Head.RevivePrompt)
end
end
end
end
end)





