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Mine with Guns script

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Dig, blast, and collect your way to the bottom in Mine with Guns! Tunnel through layers of earth, blast through with an arsenal of guns, and hunt rare artifacts as you push deeper. Upgrade your gear to tackle harder, more rewarding layers. With auto-collect ores and auto-sell artifacts, your mining operation runs with ruthless efficiency, maximizing your profits and progress.

Game link: Mine with Guns

Table of Contents
    Lua
    
    local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
    
    local Window = Rayfield:CreateWindow({
       Name = "miss me?",
       LoadingTitle = "loading",
       LoadingSubtitle = "by Berke",
       ConfigurationSaving = { Enabled = false }
    })
    
    local RS = game:GetService("ReplicatedStorage")
    local LP = game:GetService("Players").LocalPlayer
    local Char = LP.Character or LP.CharacterAdded:Wait()
    local Root = Char:WaitForChild("HumanoidRootPart")
    
    _G.RemoteSpeed = 200
    _G.TPSpeed = 150
    _G.RemoteRunning = false
    _G.TPRunning = false
    
    local remote = RS:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("terrain.clientRemovedTerrain")
    local targetPos = Vector3.new(72.16389465332031, -207.03369140625, -227.34695434570312)
    
    local MainTab = Window:CreateTab("Main Systems", 4483362458)
    
    MainTab:CreateToggle({
       Name = "Auto Collect",
       CurrentValue = false,
       Flag = "TP_Toggle_Unique",
       Callback = function(Value)
          _G.TPRunning = Value
          if _G.TPRunning then
             task.spawn(function()
                while _G.TPRunning do
                   local tools = {}
                   for _, v in ipairs(workspace:GetDescendants()) do
                      if v:IsA("Tool") then table.insert(tools, v) end
                   end
                   
                   for _, tool in ipairs(tools) do
                      if not _G.TPRunning then break end
                      local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
                      if handle then
                         Root.CFrame = handle.CFrame + Vector3.new(0, 3, 0)
                         task.wait(1 / math.max(_G.TPSpeed, 0.1))
                      end
                   end
                end
             end)
          end
       end,
    })
    
    
    MainTab:CreateDivider()
    
    MainTab:CreateToggle({
       Name = "Auto Sell Artifacts",
       CurrentValue = false,
       Flag = "Remote_Toggle_Unique",
       Callback = function(Value)
          _G.RemoteRunning = Value
          if _G.RemoteRunning then
             task.spawn(function()
                local sellRemote = game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("inventory.sellAllArtifacts")
                
                while _G.RemoteRunning do
                   pcall(function()
                      sellRemote:InvokeServer()
                   end)
                   
                   task.wait(1 / math.max(_G.RemoteSpeed, 1))
                end
             end)
          end
       end,
    })
    
      

    Script Features:

    • Auto Collect Ores – Automatically gathers all ores while digging.
    • Auto Sell Artifacts – Sells all collected artifacts for cash
    • Script developer: …


    How to use Mine with Guns script?


    Important information:

    • All scripts are free.
    • All scripts are safe to use.
    • We do not have viruses or malware.

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