NO KEY

Deathrun RNG script: Remove Walls, Open Source

Deathrun RNG script provides a simple but useful gameplay advantage by removing walls and obstacles throughout the map. This allows players to move through dangerous sections more easily…

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Game hub Deathrun RNG 1 entries · 0 views

Script Description

Deathrun RNG script provides a simple but useful gameplay advantage by removing walls and obstacles throughout the map. This allows players to move through dangerous sections more easily and improve their chances of surviving the RNG-based deathrun challenges.

The script is open source and lightweight, making it easy to execute and customize. By removing walls, players can bypass certain hazards, navigate faster, and reach the end of stages with less risk of being eliminated.

Key Functions

5 listed functions

✓ Remove Walls ✓ Open Source ✓ Obstacle Bypass ✓ Fast Navigation ✓ Easy Execution

Script Code

36 lines · 1 KB · Lua

Review the code before running it. Use scripts responsibly and only with tools you trust.

--[[
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⢀⢀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⡴⠰⠞⠿⠛⠁⠓⠖⠲⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢸⠆⢁⠶⠿⠇⠹⠁⠸⠷⠏⣈⡀⢰⠀⠈⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⡁⠴⠛⢀⡀⠀⠀⢀⠀⠀⠀⠀⡀⠀⠀⠂⠄⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠠⠀⢠⣴⣿⠀⠄⠈⠉⠀⠀⢀⠀⢻⡗⠀⠀⠐⠡⣄⡀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⣤⠒⢺⣿⣿⣆⠙⠄⢤⠠⠔⠘⢢⣞⠋⠀⢀⣰⣧⣬⡇⠀⠀⠀⠀
⠀⠀⠀⠀⠈⠪⡅⠲⢿⢽⣿⣿⣶⣶⣦⣶⣿⠇⠴⠋⠍⢉⣹⣿⠿⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠰⠆⠁⠀⢈⠉⠹⣹⠈⠁⠀⠆⢰⢆⢀⣾⣾⠉⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠃⠷⠀⠄⣤⡀⠀⣠⠠⣤⠄⠼⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠁⠈⠀

FOLLOW FOR MORE SCRIPTS
]]

local runWay = workspace:WaitForChild("RunWay")

local function removeWalls(section)
	for _, obj in pairs(section:GetDescendants()) do
		if obj:IsA("BasePart") and obj.Name:lower() == "wall" then
			obj:Destroy()
		end
	end

	section.DescendantAdded:Connect(function(obj)
		if obj:IsA("BasePart") and obj.Name:lower() == "wall" then
			obj:Destroy()
		end
	end)
end

for _, section in pairs(runWay:GetChildren()) do
	removeWalls(section)
end

runWay.ChildAdded:Connect(removeWalls)

FAQ

Is this Deathrun RNG script keyless?

This script is currently marked as NO KEY.

What features does this script include?

Remove Walls Open Source Obstacle Bypass Fast Navigation Easy Execution

How do I use this script?

Copy the Lua code from the Script Code section and review it before running it in your preferred Roblox script executor.

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