Functions: AutoClick, Auto Drop, Auto Buy, Auto Rank Up, Auto Buy aura

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Your script:
for i, v in next, getconnections(game:GetService("Players").LocalPlayer.Idled) do
v:Disable()
end
-- Variable
local plr = game.Players.LocalPlayer
local wrk = game.Workspace
local reps = game.ReplicatedStorage
-- Tables
local areaTable = {}
local mobTable = {}
local statueTable = {}
for i,v in pairs(wrk["__WORKSPACE"].FightersPoint:GetChildren()) do
table.insert(statueTable, v.Name)
end
for i,v in pairs(wrk["__CURRENTAREA"]:GetChildren()) do
table.insert(areaTable, v.Name)
end
-- Functions
local Hitfunc;
for i,v in pairs(getgc()) do
if type(v) == "function" and getinfo(v).source then
if getinfo(v).source == "=Players."..plr.Name..".PlayerGui.UI.Client.Modules.PunchingSettings" then
if getinfo(v).currentline == 30 then
Hitfunc = v
end
end
end
end
function nearestMobs(a,m)
a = a or nil
m = m or nil
local dekat = nil
local dist = math.huge
if wrk["__WORKSPACE"].Mobs:FindFirstChild(a) then
for i,v in pairs(wrk["__WORKSPACE"].Mobs[a]:GetChildren()) do
if v.Name == m then
if v:FindFirstChild("Settings") then
if v:FindFirstChild("HumanoidRootPart") then
if v.Settings.HP.Value >= 1 then
if plr.Character:FindFirstChild("HumanoidRootPart") then
local mag = (plr.Character:FindFirstChild("HumanoidRootPart").Position - v:FindFirstChild("HumanoidRootPart").Position).magnitude
if mag < dist then
dist = mag
dekat = v
end
end
end
end
end
end
end
end
return dekat
end
game:GetService("RunService").Heartbeat:Connect(function()
for i,v in pairs(plr.PlayerGui.UI.CenterFrame.Backpack.Frame:GetChildren()) do
if v.ClassName == "ImageLabel" then
if v:FindFirstChild("Frame") then
if v:GetAttribute("Rarity") == nil then
if v.Frame.ImageColor3 == Color3.fromRGB(230, 187, 31) then
v:SetAttribute("Rarity", "YellowRing")
elseif v.Frame.ImageColor3 == Color3.fromRGB(24, 155, 255) then
v:SetAttribute("Rarity", "BlueRing")
end
end
end
end
end
end)
-- Library
local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Shaman.lua'))()
local Flags = Library.Flags
local moblist
local Window = Library:Window({Text = "Anime Evolution Simulator"})
local main = Window:Tab({Text = "Main"})
local credits = Window:Tab({Text = "Credits"})
local farm = main:Section({Text = "Farming"})
local buy = main:Section({Text = "Buy", Side = "Right"})
local boost = main:Section({Text = "Boost & Gift"})
local fighter = main:Section({Text = "Fighter", Side = "Right"})
local teleport = main:Section({Text = "Teleport"})
local character = main:Section({Text = "Character", Side = "Right"})
local punya = credits:Section({Text = "Owner"})
farm:Toggle({
Text = "Auto Click",
Flag = "hit"
})
farm:Dropdown({
Text = "Area List",
List = areaTable,
Flag = "areaname",
Callback = function(selected)
for _,v in pairs(mobTable) do table.remove(mobTable,_) end
for _,v in pairs(mobTable) do table.remove(mobTable,_) end
for _,v in pairs(mobTable) do table.remove(mobTable,_) end
for _,v in pairs(mobTable) do table.remove(mobTable,_) end
for _,v in pairs(mobTable) do table.remove(mobTable,_) end
for _,v in pairs(mobTable) do table.remove(mobTable,_) end
if wrk["__WORKSPACE"].Areas[selected]:FindFirstChild("Door") then
game.StarterGui:SetCore("SendNotification", {
Title = "Farming Notification!";
Text = "Unlock This ("..selected..") Area To Farm";
Icon = "";
Duration = 2.5;
})
else
if wrk["__WORKSPACE"].Mobs:FindFirstChild(selected) then
for i,v in pairs(wrk["__WORKSPACE"].Mobs[selected]:GetChildren()) do
insert = true
for i,v1 in pairs(mobTable) do if v1 == v.Name then insert = false end end
if insert == true then
table.insert(mobTable,v.Name)
end
moblist:Refresh({
List = mobTable
})
end
else
plr.Character.HumanoidRootPart.CFrame = wrk["__WORKSPACE"].Areas[selected].Point.CFrame
wait(0.2)
for i,v in pairs(wrk["__WORKSPACE"].Mobs[Flags.areaname]:GetChildren()) do
insert = true
for i,v1 in pairs(mobTable) do if v1 == v.Name then insert = false end end
if insert == true then
table.insert(mobTable,v.Name)
end
moblist:Refresh({
List = mobTable
})
end
end
end
end
})
moblist = farm:Dropdown({
Text = "Mob List",
List = mobTable,
Flag = "mobname"
})
farm:Toggle({
Text = "Tp To Mob",
Flag = "tptomob",
Tooltip = "Tp To Nearest Mob.",
Callback = function(bool)
if bool then
if wrk["__WORKSPACE"].Areas[Flags["statuename"]]:FindFirstChild("Door") then
game.StarterGui:SetCore("SendNotification", {
Title = "Farming Notification!";
Text = "Unlock This ("..Flags["areaname"]..") Area To Farming!";
Icon = "";
Duration = 2.5;
})
end
end
end
})
farm:Toggle({
Text = "Collect Drop",
Flag = "collectdrop"
})
buy:Toggle({
Text = "Auto Rank up",
Flag = "rankup"
})
buy:Toggle({
Text = "Auto Buy Aura",
Flag = "buyaura",
})
buy:Dropdown({
Text = "Fighters Statue List",
Flag = "statuename",
List = statueTable
})
buy:Toggle({
Text = "Auto Buy Fighters",
Flag = "buystatue",
Tooltip = "Must Unlocked Area You Choose",
Callback = function(bool)
if bool then
if wrk["__WORKSPACE"].Areas[Flags["statuename"]]:FindFirstChild("Door") then
game.StarterGui:SetCore("SendNotification", {
Title = "Farming Notification!";
Text = "Unlock This ("..Flags["statuename"]..") Area To Buy Fighter";
Icon = "";
Duration = 2.5;
})
end
end
end
})
boost:Dropdown({
Text = "Boosts List",
List = {"x2 Lucky", "x2 Coins", "x2 Power", "x2 Damage"},
Flag = "boostname"
})
boost:Toggle({
Text = "Use Boost",
Flag = "useboost"
})
boost:Toggle({
Text = "Auto Claim Gift",
Flag = "claimgift"
})
fighter:Dropdown({
Text = "Ring List",
Flag = "ringname",
List = {"YellowRing", "BlueRing"}
})
fighter:Toggle({
Text = "Auto Delete Fighter",
Flag = "deletefighter"
})
character:Slider({
Text = "Walkspeed",
Default = 16,
Minimum = 16,
Maximum = 150,
Flag = "ws",
})
character:Slider({
Text = "JumpPower",
Default = 50,
Minimum = 50,
Maximum = 200,
Flag = "jp",
})
character:Toggle({
Text = "Enabled",
Flag = "wsjp"
})
punya:Label({
Text = "Owner : Xiovr!",
Color = Color3.fromRGB(47, 193, 31)
})
for i,v in pairs(wrk["__WORKSPACE"].Areas:GetChildren()) do
teleport:Button({
Text = v.Name,
Callback = function()
if v:FindFirstChild("Door") then
game.StarterGui:SetCore("SendNotification", {
Title = "Teleport Notification!";
Text = " Unlock This ("..v.Name..") Area To Teleport!";
Icon = "";
Duration = 2.5;
})
else
plr.Character.HumanoidRootPart.CFrame = v.Point.CFrame
end
end
})
end
-- ++ Functions
spawn(function()
while task.wait() do
if Flags.hit then
Hitfunc()
end
end
end)
spawn(function()
while task.wait() do
if Flags["tptomob"] then
if plr.Character:FindFirstChild("HumanoidRootPart") then
if not wrk["__WORKSPACE"].Areas[Flags["areaname"]]:FindFirstChild("Door") then
if wrk["__WORKSPACE"].Mobs:FindFirstChild(Flags["areaname"]) then
if nearestMobs(Flags["areaname"], Flags["mobname"]) ~= nil then
plr.Character.HumanoidRootPart.CFrame = nearestMobs(Flags["areaname"], Flags["mobname"]):FindFirstChild("HumanoidRootPart").CFrame
end
else
plr.Character.HumanoidRootPart.CFrame = wrk["__WORKSPACE"].Areas[Flags["areaname"]].Point.CFrame
end
end
end
end
end
end)
spawn(function()
while task.wait() do
if Flags["collectdrop"] then
for i,v in pairs(wrk["__DROPS"]:GetChildren()) do
reps.Remotes.Client:FireServer({"DropCollect", v.Name})
v:Destroy()
end
end
end
end)
spawn(function()
while task.wait(0.5) do
if Flags["rankup"] then
reps.Remotes.Client:FireServer({"RankUp"})
end
end
end)
spawn(function()
while task.wait(0.5) do
if Flags["buyaura"] then
reps.Remotes.Client:FireServer({"Aura"})
end
end
end)
spawn(function()
while task.wait(0.7) do
if Flags["buystatue"] then
if not wrk["__WORKSPACE"].Areas[Flags["statuename"]]:FindFirstChild("Door") then
plr.Character.HumanoidRootPart.CFrame = wrk.__WORKSPACE.FightersPoint[Flags["statuename"]]["Star"].Part.CFrame
reps.Remotes.Client:FireServer({"BuyTier", wrk.__WORKSPACE.FightersPoint[Flags["statuename"]], "E", {}})
end
end
end
end)
spawn(function()
while task.wait(0.4) do
if Flags["useboost"] then
reps.Remotes.Client:FireServer({"BoostUse", Flags["boostname"]})
end
end
end)
spawn(function()
while task.wait(0.2) do
if Flags["deletefighter"] then
for i,v in pairs(plr.PlayerGui.UI.CenterFrame.Backpack.Frame:GetChildren()) do
if v.ClassName == "ImageLabel" then
if v:FindFirstChild("Frame") then
if v:GetAttribute("Rarity") == Flags["ringname"] then
if v.Frame.Equipped.Visible == false then
reps.Remotes.Client:FireServer({"EquipFighter", "Delete", {[v.Name] = true}})
end
end
end
end
end
end
end
end)
spawn(function()
while task.wait() do
if Flags["claimgift"] then
for i,v in pairs(plr.PlayerGui.UI.CenterFrame.Gifts.Frame:GetChildren()) do
if v.ClassName == "ImageLabel" then
if v:FindFirstChild("Frame") then
if v.Frame.TextLabel.Text == "Claim" then
reps.Remotes.Client:FireServer({"Gift", v.Name})
end
end
end
end
end
end
end)
spawn(function()
while task.wait() do
if Flags["wsjp"] then
plr.Character.Humanoid.WalkSpeed = Flags["ws"]
plr.Character.Humanoid.JumpPower = Flags["jp"]
end
end
end)
main:Select()

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