Functions: Freeze enemy
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Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
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Your script:
--// Services \\--
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
--// Variables \\--
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local Target = nil
local Down = nil
--// Enemies Folder \\--
local Enemies = nil
for _, Tycoon in next, Workspace:WaitForChild("Game"):WaitForChild("Tycoons"):GetChildren() do
if Tycoon.Owner.Value == Player then
Enemies = Tycoon:WaitForChild("Enemies")
break
end
end
if Enemies == nil then
warn("Enemies folder not found :(")
return
end
--// Placeable \\--
local RangePart = Instance.new("Part")
RangePart.Shape = Enum.PartType.Ball
RangePart.Anchored = true
RangePart.Transparency = 0.7
RangePart.CanCollide = false
RangePart.Color = Color3.new(1, 0.2, 0.2)
RangePart.Parent = Workspace
RangePart.Size = Vector3.new(5,5,5)
RangePart.CFrame = Player.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -5)
--// Mouse Listener \\--
Mouse.Button1Down:connect(function()
if Mouse.Target == RangePart and Target == nil then
Target = Mouse.Target
Mouse.TargetFilter = Target
end
end)
Mouse.Move:Connect(function()
if Target ~= nil then
Target.Position = Mouse.Hit.Position
end
end)
Mouse.Button1Up:connect(function()
Mouse.TargetFilter = nil
Target = nil
end)
--// UI Library \\--
local File = writefile and readfile or false
local Library = false
Success, Library = pcall(function()
return readfile("uwuware UI.lua")
end)
if Success == false then
Library = game:HttpGet('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware')
if File then
writefile("uwuware UI.lua", Library)
end
end
Library = loadstring(Library)()
local Window = Library:CreateWindow("Freezer by Ezpi")
Window:AddToggle({
text = "Enabled",
callback = function(Bool)
if Bool == true then
RangePart.Color = Color3.new(0.2, 1, 0.2)
else
RangePart.Color = Color3.new(1, 0.2, 0.2)
end
while Library.flags.Enabled == true and task.wait() do
for _, A_1 in next, Enemies:GetChildren() do
if A_1.PrimaryPart ~= nil and Library.flags.Enabled == true and (RangePart.Position - A_1.PrimaryPart.Position).Magnitude < Library.flags.Range then
A_1.PrimaryPart.Anchored = isnetworkowner(A_1.PrimaryPart)
elseif A_1.PrimaryPart then
A_1.PrimaryPart.Anchored = false
end
end
end
end
})
Window:AddSlider({
text = "Range",
min = 2,
max = 100,
value = 5,
callback = function(N)
N *= 2
RangePart.Size = Vector3.new(N,N,N)
end
})
Library:Init()