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Legend Piece script – (Kill All, Godmode, Level Farm, Infinite Damage)

Functions: Kill All, Godmode, Level Farm, Infinite Damage

Script developer: Sw1ndler

Installation guide:Copy the script from the button below.Run any Injector (We recommend KRNL Injector)Install it, insert the script and click executeEnjoy it)

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Your script:

Give devil fruit

				
					local args = {
  [1] = game.Players.LocalPlayer.Backpack.Combat,
  [2] = "None",
  [3] = "Magma" -- Change This, Light, Magma, Quake, Flame, Ice, Paw, Sand, Invisible
}
game:GetService("ReplicatedStorage").Remotes.Eat:FireServer(unpack(args))
				
			

Loop kill players (Have to be outside safe zone and above some level)

				
					while wait() do
   players = game:GetService("Players"):GetChildren()
   for i,v in pairs(players) do
       if v ~= game:GetService("Players").LocalPlayer then
           local args = {
               [1] = "TakeDamage",
               [2] = {
                   ["target"] = v.Character,
                   ["damage"] = 1000000000
               },
               [3] = "QWEFN@R}ASDF!@}R|DSFMQ@FASF:LWQE"
           }
           game:GetService("ReplicatedStorage").Remotes.DamageRemoteEvent:FireServer(unpack(args))
       end
   end
end
				
			

Godmode

				
					local args = {
   [1] = "TakeDamage",
   [2] = {
       ["target"] = game:GetService("Players").LocalPlayer.Character,
       ["damage"] = math.huge
   },
   [3] = "QWEFN@R}ASDF!@}R|DSFMQ@FASF:LWQE"
}
game:GetService("ReplicatedStorage").Remotes.DamageRemoteEvent:FireServer(unpack(args))
				
			

Make enemies unkillable

				
					while wait() do
  for i,v in pairs(game:GetService("Workspace").Monster:GetChildren()) do
      local args = {
          [1] = "TakeDamage",
          [2] = {
              ["target"] = v,
              ["damage"] = math.huge
          },
          [3] = "QWEFN@R}ASDF!@}R|DSFMQ@FASF:LWQE"
      }
      game:GetService("ReplicatedStorage").Remotes.DamageRemoteEvent:FireServer(unpack(args))
  end
end
				
			

Inf damage to enemies

				
					local old
old = hookmetamethod(game, "__namecall", function(self, ...)
  args = {...}
  if self.Name == "DamageRemoteEvent" then
      if args[1] == "TakeDamage" then
          print(args[2]["damage"])
          args[2]["damage"] = 9e9-- Math.hgue breaks the game
          return old(self, unpack(args))
      end
  end
  return old(self, ...)
end)
				
			
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