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Your script:
Coin farm:
-- THIS IS FOR THE COINS ON THE GROUND
while wait(2) do
for _,v in pairs(game:GetService("Workspace").Scriptable.CurrencySpawner:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end
Ring farm:
--THIS IS FOR RINGS
while wait(2) do
for _,v in pairs(game:GetService("Workspace").Scriptable.CurrencyRings:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end