Сontent continues after AD

Сontent continues after AD

Сontent continues after AD

Script – Anime Simulator X

Thank you for using our website
Your script:

				
					local Players = game:GetService("Players")
local Client = Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")

local Neverlose_Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mana42138/Neverlose-UI/main/Source.lua"))()
local win = Neverlose_Main:Window({
   Title = "NEVERLOSE",
   CFG = "Neverlose",
   Key = Enum.KeyCode.H,
   External = {
       KeySystem = false,
       Key = loadstring(game:HttpGet("https://pastebin.com/raw/qbJ9JtTW"))()
   }
})

function GetRemote(name)
   for i,v in pairs(game:GetService("ReplicatedStorage").Events:GetChildren()) do
       local R_Name = string.upper(v.Name)
       if string.find(R_Name, string.upper(name)) then
           return game:GetService("ReplicatedStorage").Events[v.Name]
       end
   end
end

function SendKeyEvent(key)
   game:GetService("VirtualInputManager"):SendKeyEvent(true,key,false,game)
end

local TabSection1 = win:TSection("Farming")
local TabSection2 = win:TSection("Other")

local tab = TabSection1:Tab("Autofarm")
local QuestTab = TabSection1:Tab("Quests")

local Teleport = TabSection2:Tab("Teleport")
local Teleport = Teleport:Section("Teleportation")

local Farms = tab:Section("Traning")
local Farm_Mob = tab:Section("Mob Farm")
local Exploits = tab:Section("Exploits")
local Chest_Farm = tab:Section("Chest Farming")
local Upgrades = tab:Section("Upgrades")
local Mix = tab:Section("Collect")

local CreditSection = tab:Section("Credits")

CreditSection:Slider("Mana#9724", 0, 1, 0, function() end)

local JoinDiscord = CreditSection:Toggle("Discord", function(t)
   Neverlose_Main:Notify({
       Title = "Script",
       Text = "Discord Copied to Clipboard",
       Time = 2
   })
   setclipboard("https://discord.gg/qq6WgyMwkw")
   hasclicked = t
end)

spawn(function()
   while task.wait() do
       if hasclicked then
           JoinDiscord:Set(false)
       end
   end
end)

Farms:Toggle('Train Strength', function(t)
   Train_Strength = t
end)

task.spawn(function()
   while task.wait() do
       if Train_Strength then
           pcall(function()
               local MainStr = "Strength"
               GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
           end)
       end
   end
end)

Farms:Toggle('Train Durability', function(t)
   Train_Durability = t
end)

task.spawn(function()
   while task.wait() do
       if Train_Durability then
           pcall(function()
               local MainStr = "Durability"
               GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
           end)
       end
   end
end)

Farms:Toggle('Train Chakra', function(t)
   Train_Chakra = t
end)

task.spawn(function()
   while task.wait() do
       if Train_Chakra then
           pcall(function()
               local MainStr = "Chakra"
               GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
           end)
       end
   end
end)

Farms:Toggle('Train Sword', function(t)
   Train_Sword = t
end)

task.spawn(function()
   while task.wait() do
       if Train_Sword then
           pcall(function()
               local MainStr = "Sword"
               GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
           end)
       end
   end
end)

Farms:Toggle('Train Speed', function(t)
   Train_Speed = t
end)

task.spawn(function()
   while task.wait() do
       if Train_Speed then
           pcall(function()
               local MainStr = "Speed"
               GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr)
           end)
       end
   end
end)

for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do
   v:Disable()
end

local ANAFK = Farms:Toggle("Anti-Afk", function()
   for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do
       v:Disable()
   end
end)

ANAFK:Set(true)

local Mobs_Table = {}
for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Mobs:GetChildren()) do
   if v.ClassName == "Folder" then
       for i,v in pairs(v:GetChildren()) do
           table.insert(Mobs_Table, v.Name)
       end
   end
   if v.ClassName == "Model" then
       table.insert(Mobs_Table, v.Name)
   end
end

Farm_Mob:Dropdown("Select Mob", Mobs_Table, function(t)
   Selected_Mob = t
end)

Farm_Mob:Toggle("Farm Selected Mob", function(t)
   Farm_Selected_Mob = t
end)

task.spawn(function()
   while task.wait() do
       if Farm_Selected_Mob then
           pcall(function()
               for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do
                   if string.find(string.lower(v.Name), string.lower(Selected_Mob)) and v:FindFirstChild("HumanoidRootPart") and v then
                       repeat task.wait()
                       Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0)
                       until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Farm_Selected_Mob == false
                   end
               end
           end)
       end
   end
end)

Upgrades:Toggle('Upgrade Strength', function(t)
   Upgrade_Strength = t
end)

task.spawn(function()
   while task.wait() do
       if Upgrade_Strength then
           pcall(function()
               local MainStr = "Strength"
               GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
           end)
       end
   end
end)

Upgrades:Toggle('Upgrade Durability', function(t)
   Upgrade_Durability = t
end)

task.spawn(function()
   while task.wait() do
       if Upgrade_Durability then
           pcall(function()
               local MainStr = "Durability"
               GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
           end)
       end
   end
end)

Upgrades:Toggle('Upgrade Chakra', function(t)
   Upgrade_Chakra = t
end)

task.spawn(function()
   while task.wait() do
       if Upgrade_Chakra then
           pcall(function()
               local MainStr = "Chakra"
               GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
           end)
       end
   end
end)

Upgrades:Toggle('Upgrade Sword', function(t)
   Upgrade_Sword = t
end)

task.spawn(function()
   while task.wait() do
       if Upgrade_Sword then
           pcall(function()
               local MainStr = "Sword"
               GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
           end)
       end
   end
end)

Upgrades:Toggle('Upgrade Speed', function(t)
   Upgrade_Speed = t
end)

task.spawn(function()
   while task.wait() do
       if Upgrade_Speed then
           pcall(function()
               local MainStr = "Speed"
               GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr)
           end)
       end
   end
end)

Mix:Toggle("Auto Claim Daily", function(t)
   Auto_Daily = t
end)

task.spawn(function()
   while task.wait() do
       if Auto_Daily then
           pcall(function()
               GetRemote("Rewards/RemoteEvent"):FireServer('ClaimDaily')
           end)
       end
   end
end)

Mix:Toggle("Auto Claim Achievement", function(t)
   Auto_Claim_Achievement = t
end)

task.spawn(function()
   while task.wait(1) do
       if Auto_Claim_Achievement then
           pcall(function()
               for i,v in pairs(Client.PlayerGui.Menu.PagesContainer.Achievements.container.Content:GetChildren()) do
                   if v:IsA("ScrollingFrame") then
                       for i,v in pairs(v:GetChildren()) do
                           if v:FindFirstChildOfClass("Frame") then
                               local modifiedString = v.Name:gsub("(%a)(%d)", "%1_%2")
                               GetRemote("Achievements/RemoteEvent"):FireServer('ClaimAchievement', modifiedString)
                           end
                       end
                   end
               end
           end)
       end
   end
end)

Exploits:Toggle("Inf Stamina", function(t)
   INF_Stamina = t
end)

task.spawn(function()
   while task.wait(.5) do
       if INF_Stamina then
           pcall(function()
               GetRemote("Stamina/RemoteEvent"):FireServer('Use', -9e9)
           end)
       end
   end
end)

Chest_Farm:Toggle("Main Chest Switch", function(t)
   Chest_Main = t
end)

Chest_Farm:Toggle("Farm Common", function(t)
   Farm_Common = t
end)

Chest_Farm:Toggle("Farm Rare", function(t)
   Farm_Rare = t
end)

Chest_Farm:Toggle("Farm Epic", function(t)
   Farm_Epic = t
end)

Chest_Farm:Toggle("Farm Legendary", function(t)
   Farm_Legendary = t
end)

Chest_Farm:Slider("-_-", 0, 1, 0, function() end)

Chest_Farm:Toggle("Smart Chest Farm", function(t)
   Smart_Chest_Farm = t
end)

Chest_Farm:Toggle("Notify Chest Spawn", function(t)
   Notify_Chest_Spawn = t
end)

function GetChestAllow()
   local ReturnTable = {}
   if Farm_Legendary then
       table.insert(ReturnTable, "legendary")
   end
   if Farm_Epic then
       table.insert(ReturnTable, "epic")
   end
   if Farm_Rare then
       table.insert(ReturnTable, "rare")
   end
   if Farm_Common then
       table.insert(ReturnTable, "common")
   end
   if Smart_Chest_Farm then
       ReturnTable = {
           'legendary',
           'epic',
           'rare',
           'common'
       }
       return ReturnTable
   end
   return ReturnTable
end

task.spawn(function()
   while task.wait(.5) do
       if Chest_Main then
           pcall(function()
               local chests = game:GetService("Workspace").Scriptable.Crates:GetChildren()
               local allowedChests = GetChestAllow()

               local highestPriorityChest = nil
               local BetterTeleport = nil
               local highestPriority = -1

               for i, v in pairs(chests) do
                   if table.find(allowedChests, v.Name) then
                       local priority = 0
                       if v.Name == "legendary" then
                           priority = 3
                       elseif v.Name == "epic" then
                           priority = 2
                       elseif v.Name == "rare" then
                           priority = 1
                       end

                       if priority > highestPriority then
                           highestPriority = priority
                           highestPriorityChest = v
                       end
                       if v:FindFirstChild("PP") then
                           BetterTeleport = true
                       else
                           BetterTeleport = false
                       end
                   end
               end

               if highestPriorityChest then
                   if BetterTeleport then
                       Client.Character.HumanoidRootPart.CFrame = highestPriorityChest.PP.CFrame
                   else
                       Client.Character.HumanoidRootPart.CFrame = highestPriorityChest:GetModelCFrame()
                   end
                   task.wait(.5)
               end
           end)
       end
   end
end)

task.spawn(function()
   while task.wait() do
       if Chest_Main or Smart_Chest_Farm then
           pcall(function()
               SendKeyEvent("E")
           end)
       end
   end
end)

game:GetService("Workspace").Scriptable.Crates.ChildAdded:Connect(function(v)
   if Notify_Chest_Spawn then
       Neverlose_Main:Notify({
           Title = "Chests",
           Text = "New: "..tostring(v.Name),
           Time = 2
       })
   end
end)

local TPVar = {}

for i,v in pairs(game:GetService("Workspace").Scriptable.TrainingsAreas:GetChildren()) do
   TPVar[v.Name] = Teleport:Toggle(v.Name, function(t)
       if t then
           Client.Character.HumanoidRootPart.CFrame = v.CFrame
           Neverlose_Main:Notify({
               Title = "Game",
               Text = "Teleported to: "..v.Name,
               Time = 2
           })
       end
       HasTP = t
   end)
   
   spawn(function()
       while task.wait() do
           if HasTP then
               TPVar[v.Name]:Set(false)
           end
       end
   end)
end

local Testsom = require(game:GetService("ReplicatedStorage").util.Quests.Main.BanditQuest)

local Everyone = QuestTab:Section("KillMobs Quests")

local Table_Quests = {}
for i,v in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do
   if v.Name ~= "FirstQuest" then
       table.insert(Table_Quests, v.Name)
   end
end

function GetAllQuests()
local ReturnTable = {
["KillMob"] = {},
["Stat"] = {}
}
for i,v1 in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do
local MainReq = require(v1)
for i,v in pairs(MainReq.Quests) do
if v.Type == "KillMob" then
ReturnTable["KillMob"][v.Name] = {
["Mob"] = v.Objectives[1].Mob,
["Goal"] = v.Objectives[1].Goal,
["QuestName"] = v.Name,
                       ["QuestIndex"] = i,
["Reward"] = v.Rewards["Yen"]["Amount"]
}

table.insert(ReturnTable["KillMob"], MainReq.Quests)
end
end
end
return ReturnTable
end

Everyone:Dropdown("Select Quest", Table_Quests, function(t)
   Quest_Selected = t
end)

Everyone:Toggle("Farm Quest & Mob", function(t)
   Start_Everyone_Farming = t
end)

local QIndex = Everyone:Slider("Quest Index", 1, 3, 1, function(t)
   Selected_Quest_Index = t
end)

QIndex:Set(1)

function AcceptQuest(QuestName)
   GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", QuestName, Selected_Quest_Index)
end

task.spawn(function()
   while task.wait() do
       if Start_Everyone_Farming then
           pcall(function()
               AcceptQuest(Quest_Selected)
               for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do
                   if string.find(string.lower(v.Name), string.lower(Testsom.Quests[Selected_Quest_Index].Objectives[1].Mob)) and v:FindFirstChild("HumanoidRootPart") and v then
                       repeat task.wait()
                       Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0)
                       until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Start_Everyone_Farming == false
                   end
               end
           end)
       end
   end
end)

Everyone:Toggle("First Quest [Boom]", function(t)
   Auto_Quest_Boom = t
end)

task.spawn(function()
   while task.wait() do
       if Auto_Quest_Boom then
           pcall(function()
               GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", 'FirstQuest')
           end)
       end
   end
end)
				
			

if the script does not work, try other scripts on our website