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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NetworkingFolder = ReplicatedStorage:WaitForChild("Networking", 3)
local ServerFolder = NetworkingFolder and NetworkingFolder:FindFirstChild("Server")
local RemoteEventsFolder = ServerFolder and ServerFolder:FindFirstChild("RemoteEvents")
local DamageFolder = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("DamageEvents")
if not (NetworkingFolder and ServerFolder and RemoteEventsFolder and DamageFolder) then
return
end
local TARGET_POS = Vector3.new(-0.8127598762512207, 3.0275533199310303, 0.008699118159711361)
local remoteTemplates = {
{name="PhysicsDamage", args={233.3304443359375, TARGET_POS}},
{name="SlapDamage", args={TARGET_POS}},
{name="FistDamage", args={TARGET_POS, 1955.1041113523675}},
{name="PhysicsDamage", args={134.89413452148438, TARGET_POS}},
{name="TaserDamage", args={TARGET_POS}},
{name="JackhammerDamage", args={TARGET_POS}},
{name="AirstrikeDamage", args={TARGET_POS, 3.60764479637146}},
{name="FlamethrowerDamage", args={TARGET_POS}},
{name="GrenadeDamage", args={TARGET_POS, 3.9843320846557617}},
{name="BaseballDamage", args={TARGET_POS, 40}},
{name="BowlingBallDamage", args={TARGET_POS, 40}},
{name="LandmineDamage", args={TARGET_POS, 1.5427013635635376}},
{name="EnvironmentFireDamage", args={TARGET_POS}},
{name="JobApplicationDamage", args={TARGET_POS}},
{name="BowlingBallDamage", args={TARGET_POS, 2.1378767490386963}},
{name="TimeBombDamage", args={TARGET_POS}},
{name="MinigunDamage", args={TARGET_POS}},
{name="RocketLauncherDamage", args={TARGET_POS}},
{name="BurnDamage", args={TARGET_POS}},
{name="SmiteDamage", args={TARGET_POS}},
{name="EarthquakeDamage", args={TARGET_POS}},
{name="VoidDamage", args={TARGET_POS}},
}
local remotes = {}
for _,t in ipairs(remoteTemplates) do
local remoteInst = DamageFolder:FindFirstChild(t.name)
if remoteInst then
table.insert(remotes, {inst = remoteInst, args = t.args})
end
end
if #remotes == 0 then
return
end
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("unknown hub")
local Section = Window:NewSection("Select")
local RATE = 50
local running = false
Section:CreateToggle("instant cash", function(value)
running = value
end)
Section:CreateSlider("cash spam/s)", 1, 50, RATE, false, function(val)
RATE = math.clamp(math.floor(val), 1, 50)
end)
spawn(function()
while true do
if running then
local start = tick()
for _,r in ipairs(remotes) do
spawn(function()
pcall(function()
r.inst:FireServer(unpack(r.args))
end)
end)
end
local elapsed = tick() - start
local targetInterval = 1 / RATE
local sleepTime = targetInterval - elapsed
if sleepTime > 0 then
wait(sleepTime)
else
task.wait(0)
end
else
wait(0.1)
end
end
end)





