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Your script:
-- Set enabled to true to turn the script on, or false to turn it off
local enabled = true
-- Create a Heartbeat connection to the game's run service
local heartbeat = game:GetService("RunService").Heartbeat
-- Define a function to handle each heartbeat event
local function onHeartbeat(dt)
-- Loop through all children of the "Areas" folder in the Workspace
for _,v in ipairs(game:GetService("Workspace").Areas:GetChildren()) do
-- Loop through all children of each "Area" folder
for _,child in ipairs(v:GetChildren()) do
-- If the child is named "Present_Drop", move it to the player's character
if child.Name == "Present_Drop" then
child.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,0)
end
end
end
-- If enabled is false, disconnect the Heartbeat event and exit the function
if not enabled then
heartbeat:Disconnect()
return
end
end
-- Connect the onHeartbeat function to the Heartbeat event
heartbeat:Connect(onHeartbeat)