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--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Cracked by grimcity
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
_G.autotrain = true
_G.autowin = true
function autotrain()
while _G.autotrain == true do
local args = {
[1] = 1
}
game:GetService("ReplicatedStorage").Remote.Mine.AddTrain:FireServer(unpack(args))
wait(0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001)
end
end
function autowin()
while _G.autowin == true do
local args = {
[1] = 1,
[2] = 1
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 2
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 3
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 4
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 5
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 6
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 7
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 8
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 9
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 10
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 11
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1,
[2] = 12
}
game:GetService("ReplicatedStorage").Remote.Mine.HitBlock:FireServer(unpack(args))
local args = {
[1] = 1
}
game:GetService("ReplicatedStorage").Remote.Mine.CheckIfWin:FireServer(unpack(args))
wait(0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001)
end
end
local Window = Rayfield:CreateWindow({
Name = "Bomb Click Mine OP scripts",
LoadingTitle = "Bomb Click Mine OP scripts",
LoadingSubtitle = "by hashkiller",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Bomb Click Mine OP scripts"
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Bomb Click Mine KEY",
Subtitle = "Key System",
Note = "Link copied in your clipboard",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {'HashSploit-52IYy61bOl'} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local Tab = Window:CreateTab("OP", 4483362458) -- Title, Image
local Section = Tab:CreateSection("OP")
local Toggle = Tab:CreateToggle({
Name = "INF train",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.autotrain = Value
autotrain()
-- The function that takes place when the toggle is pressed
-- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local Toggle = Tab:CreateToggle({
Name = "INF win",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.autowin = Value
autowin()
-- The function that takes place when the toggle is pressed
-- The variable (Value) is a boolean on whether the toggle is true or false
end,
})