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Script – Bowling Simulator

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Your script:

				
					local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("Script")
 
local Tab = Window:NewSection("Credits: OGSunny")
 

Tab:CreateButton("Get OP trail", function()

local args = {
    "12"
}
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TrailService"):WaitForChild("RF"):WaitForChild("EquipTrail"):InvokeServer(unpack(args))

end)



Tab:CreateToggle("Inf. Power", function(no)
_G.GetWins = no
while _G.GetWins== true do
    wait() 



local args = {
    160
}
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TrainService"):WaitForChild("RF"):WaitForChild("PlayerExercise"):InvokeServer(unpack(args))



end
end)


Tab:CreateToggle("Instant Win", function(no)
_G.GetWins = no
while _G.GetWins== true do
    wait() 

game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GameService"):WaitForChild("RE"):WaitForChild("GetPKMoney"):FireServer()



end
end)

				
			

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