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Your script:
important!
For the script to work, change the value of false to true in the first line.
When you need to disable the script, return the value to false
And in the second line, change the name of the location
_G.Enabled = true
_G.World = "Spawn" --Spawn, Beach, Samurai, Winter, Desert, Wizard, Volcano, Mine, Mushroom, Ocean
local player = game.Players.LocalPlayer
while _G.Enabled and task.wait() do
local nearest = nil
for i,v in pairs(game:GetService("Workspace").Map.Worlds.Spawn[_G.World].Boxes:GetChildren()) do
if v:IsA("MeshPart") then
if v.Health.Value > 0 then
if nearest == nil or (player.Character:WaitForChild("HumanoidRootPart").Position - v.Position).Magnitude < (player.Character:WaitForChild("HumanoidRootPart").Position - nearest.Position).Magnitude then
nearest = v
end
end
end
end
fireclickdetector(nearest.ClickDetector)
repeat task.wait() until not v or not _G.Enabled
wait(0.5)
end