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Your script:
if game.GameId==6352299542 then
local rs = game:GetService("ReplicatedStorage")
local p = game:GetService("Players")
local lp = p.LocalPlayer
local c = lp.Character
local hm = c:FindFirstChild("HealthManager", true)
local r = rs:WaitForChild("Remotes")
local dc = r:WaitForChild("DamageCall")
local runService = game:GetService("RunService")
local function hp()
local a = { -math.huge }
dc:FireServer(unpack(a))
end
hm:GetPropertyChangedSignal("Value"):Connect(hp)
runService.RenderStepped:Connect(function()
hp()
end)
if hookmetamethod then
local namecall
namecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod():lower()
if not checkcaller() and self == dc and (method == "invokeserver" or method == "fireserver") then
local args = {...}
args[1] = -math.huge
return namecall(self, unpack(args))
end
return namecall(self, ...)
end)
end
end