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Your script:
local player = game.Players.LocalPlayer
local newgui = Instance.new("ScreenGui")
local mainframe = Instance.new("Frame")
local CoinLabel = Instance.new("TextLabel")
local CoinBox = Instance.new("TextBox")
local AddCoins = Instance.new("TextButton")
local LevelLabel = Instance.new("TextLabel")
local LevelBox = Instance.new("TextBox")
local AddLevel = Instance.new("TextButton")
newgui.Name = "NewGui"
newgui.Parent = player.PlayerGui
mainframe.Name = "MainFrame"
mainframe.BackgroundColor3 = Color3.fromRGB(100,20,50)
mainframe.BorderSizePixel = 0
mainframe.Position = UDim2.new(0.35,0,0.2,0)
mainframe.Size = UDim2.new(0.3,0,0.45,0)
mainframe.Active = true
mainframe.Selectable = true
mainframe.Draggable = true
mainframe.Parent = newgui
CoinLabel.Name = "CoinLabel"
CoinLabel.Text = "Coins (Max: 99,999,999)"
CoinLabel.BackgroundTransparency = 1
CoinLabel.TextScaled = true
CoinLabel.Size = UDim2.new(0.4,0,0.05,0)
CoinLabel.Position = UDim2.new(0.1,0,0.2,0)
CoinLabel.TextColor3 = Color3.fromRGB(0,100,255)
CoinLabel.Parent = mainframe
CoinBox.Name = "CoinBox"
CoinBox.PlaceholderText = "Coins"
CoinBox.Text = ""
CoinBox.Size = UDim2.new(0.3,0,0.125,0)
CoinBox.Position = UDim2.new(0.1,0,0.3,0)
CoinBox.TextScaled = true
CoinBox.ClearTextOnFocus = false
CoinBox.BackgroundColor3 = Color3.fromRGB(255,255,255)
CoinBox.Parent = mainframe
AddCoins.Name = "AddCoins"
AddCoins.Text = "Add Coins"
AddCoins.BackgroundColor3 = Color3.fromRGB(0,255,0)
AddCoins.Size = UDim2.new(0.3,0,0.1,0)
AddCoins.Position = UDim2.new(0.1,0,0.5,0)
AddCoins.TextScaled = true
AddCoins.Parent = mainframe
LevelLabel.Name = "LevelLabel"
LevelLabel.Text = "Level (Max: 55)"
LevelLabel.BackgroundTransparency = 1
LevelLabel.TextScaled = true
LevelLabel.Size = UDim2.new(0.4,0,0.05,0)
LevelLabel.Position = UDim2.new(0.6,0,0.2,0)
LevelLabel.TextColor3 = Color3.fromRGB(0,100,255)
LevelLabel.Parent = mainframe
LevelBox.Name = "LevelBox"
LevelBox.PlaceholderText = "Level"
LevelBox.Text = ""
LevelBox.Size = UDim2.new(0.3,0,0.125,0)
LevelBox.Position = UDim2.new(0.6,0,0.3,0)
LevelBox.TextScaled = true
LevelBox.ClearTextOnFocus = false
LevelBox.BackgroundColor3 = Color3.fromRGB(255,255,255)
LevelBox.Parent = mainframe
AddLevel.Name = "AddLevel"
AddLevel.Text = "Add Level"
AddLevel.BackgroundColor3 = Color3.fromRGB(0,255,0)
AddLevel.Size = UDim2.new(0.3,0,0.1,0)
AddLevel.Position = UDim2.new(0.6,0,0.5,0)
AddLevel.TextScaled = true
AddLevel.Parent = mainframe
local Event = game:GetService("ReplicatedStorage").Remotes.generateBoost
AddCoins.MouseButton1Down:Connect(function()
local Amount = tonumber(CoinBox.Text)
if Amount then
Event:FireServer("Coins", 999999, Amount)
end
end)
AddLevel.MouseButton1Click:Connect(function()
local Amount = tonumber(LevelBox.Text)
if Amount then
local LevelValue = player.leaderstats.Level
if Amount > LevelValue.Value then
local Difference = Amount - LevelValue.Value
repeat
local FireAmount = Difference
if FireAmount > 15 then
FireAmount = 15
end
Event:FireServer("Levels", 480, FireAmount)
Difference -= FireAmount
wait()
until Difference == 0
elseif Amount < LevelValue.Value then
local Difference = Amount - LevelValue.Value
repeat
local FireAmount = Difference
if FireAmount < -15 then
FireAmount = -15
end
print(FireAmount)
Event:FireServer("Levels", 480, FireAmount)
Difference -= FireAmount
wait()
until Difference == 0
end
end
end)