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Your script:
local UserInputService = game:GetService("UserInputService")
local localPlayer = game:GetService("Players").LocalPlayer
local character = localPlayer.Character
local autosell = false
local autocollect = false
local infore = false
local plot
for _,v in workspace.Plots:GetChildren() do
if v.Owner.Value == localPlayer then
plot = v
end
end
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))()
local window = library:CreateWindow('Credit: Neutral')
window:Section('Stuff')
window:Toggle("Inf Ore",{},function(value)
infore = value
end)
window:Toggle("Auto Sell",{},function(value)
autosell = value
end)
window:Toggle("Auto Collect",{},function(value)
autocollect = value
end)
game:GetService("RunService").RenderStepped:Connect(function()
character = localPlayer.Character
local tool = character:FindFirstChildWhichIsA("Tool")
local handdrill
if tool and tool:GetAttribute("Type") == "HandDrill" or tool and string.find(tool.Name,"Hand Drill") then
handdrill = tool
end
if infore and handdrill and tool then
for i = 1,3 do
game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.RequestRandomOre:FireServer()
end
end
if autosell then
game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.SellAll:FireServer()
end
if autocollect then
for _,v in plot.Drills:GetChildren() do
if v.Ores.TotalQuantity.Value > 0 then
game:GetService("ReplicatedStorage").Packages.Knit.Services.PlotService.RE.CollectDrill:FireServer(v)
end
end
end
end)