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Script – Forsaken

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Your script:

				
					local screenGui = Instance.new("ScreenGui")
screenGui.Name = "EmoteGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 150)
frame.Position = UDim2.new(0.3, 0, 0.3, 0)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
title.Text = "Emote GUI"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.Parent = frame

local saitamaBtn = Instance.new("TextButton")
saitamaBtn.Size = UDim2.new(0.9, 0, 0, 40)
saitamaBtn.Position = UDim2.new(0.05, 0, 0, 40)
saitamaBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
saitamaBtn.Text = "Saitama Punch (Works on round)"
saitamaBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
saitamaBtn.Font = Enum.Font.Gotham
saitamaBtn.TextSize = 14
saitamaBtn.Parent = frame

local daggerBtn = Instance.new("TextButton")
daggerBtn.Size = UDim2.new(0.9, 0, 0, 40)
daggerBtn.Position = UDim2.new(0.05, 0, 0, 90)
daggerBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
daggerBtn.Text = "Ghost Dagger"
daggerBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
daggerBtn.Font = Enum.Font.Gotham
daggerBtn.TextSize = 14
daggerBtn.Parent = frame

local remote = game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent")

saitamaBtn.MouseButton1Click:Connect(function()
	local args = {
		"PlayEmote",
		"Animations",
		"StrongestPunch"
	}
	remote:FireServer(unpack(args))
end)

daggerBtn.MouseButton1Click:Connect(function()
	local args = {
		"PlayEmote",
		"Animations",
		"GhostfireDaggerSlash"
	}
	remote:FireServer(unpack(args))
end)
				
			

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