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Сontent continues after AD

Script – Infinite Rarities

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Your script:

				
					--config
local minvariant = 1 --normal = 1, shiny = 2, etc
local minrarity = 0 --use number or string, will auto convert string to number
local secondsupgradingafterdeath = 4 --if you die, it will go to the upgrader for this amount of seconds
--end of config



for i, v in pairs(require(game:GetService("ReplicatedStorage").GameData).RarityNames) do
    if v.Name == minrarity then
        minrarity = i
    end
end
local t = 0
local hasmetreqs = false
while task.wait() do
    pcall(function()
        if not game.Players.LocalPlayer.Character:FindFirstChild("Scythe") then
            pcall(function()
                if not game.Players.LocalPlayer.Backpack:FindFirstChild("Scythe") then
                    for i = 1, secondsupgradingafterdeath*60 do
                        task.wait()
                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").RarityGet.Hitbox.CFrame
                    end
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").PVPIsland.PVPPlate.CFrame
                    task.wait(5)
                    if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
                        game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Parent = game.Players.LocalPlayer.Backpack
                    end
                    game.Players.LocalPlayer.Backpack.Scythe.Parent = game.Players.LocalPlayer.Character
                end
            end)
            pcall(function()
                if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
                        game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Parent = game.Players.LocalPlayer.Backpack
                    end
                    game.Players.LocalPlayer.Backpack.Scythe.Parent = game.Players.LocalPlayer.Character
            end)
        end
        pcall(function()
            if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
                game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Parent = game.Players.LocalPlayer.Backpack
            end
            game.Players.LocalPlayer.Backpack.Scythe.Parent = game.Players.LocalPlayer.Character
        end)
        hasmetreqs = false
        for i, v in pairs(workspace.PVPIsland.NPCs:GetChildren()) do
            if v:FindFirstChild("Rarity") and v:FindFirstChild("Variant") then
                if v.Rarity.Value >= minrarity and v.Variant.Value >= minvariant then
                    hasmetreqs = true
                    pcall(function()
                        if v.Humanoid.Health > 0 then
                            t = 0
                            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame
                            repeat
                                t = t + 1
                                task.wait()
                                v.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.Scythe.Handle.CFrame
                                game.Players.LocalPlayer.Character.Scythe:Activate()
                            until v.Humanoid.Health <= 0 or t == 30
                            if t == 30 then
                                v:Destroy()
                            end
                        end
                    end)
                end
            end
        end
    end)
end
				
			

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