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Script – PeaceKeepers

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Your script:

				
					task.spawn(function()
	repeat task.wait(1)
		for i,v in pairs(getgc(true)) do
			if type(v) == "table" and rawget(v,"weaponType") and v["weaponType"] == "Melee" then
				rawset(v,"meleeCooldown",0)
				rawset(v["Hitbox"],"Size",Vector3.new(10,10,10))
			end
		end
	until Melee == false
end)

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()


function GetNpcs()
    local npcs = {}
    for i,v in pairs(workspace.NPCs:GetChildren()) do
        if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
            table.insert(npcs,v)
        end
    end
    return npcs
end

function Main()
    gyro = Instance.new("BodyGyro")
    gyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);gyro.P = 10000;gyro.D = 500;gyro.Parent = Character.HumanoidRootPart
    while true do
        for i, v in pairs(GetNpcs()) do
            local npcHumanoid = v:FindFirstChild("Humanoid")
            if not npcHumanoid then continue end

            local diedConnection = npcHumanoid.Died:Connect(function()
                diedConnection:Disconnect()
            end)

            while npcHumanoid.Health > 0 do
                Character:PivotTo(CFrame.new(v:FindFirstChild("HumanoidRootPart").Position-Vector3.new(0,8,0)) * CFrame.Angles(0, math.rad(-90), 0))
                mouse1press()
                task.wait()
                mouse1release()
            end
        end
    end
end
Player.CharacterAdded:Connect(function(newChar)
    Main()
end)


Character.Humanoid:EquipTool(game:GetService("Players").LocalPlayer.Backpack["M4 Bayonet"])
Main()

				
			

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