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Your script:
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local onHitRemote = ReplicatedStorage:WaitForChild("remotes"):WaitForChild("onHit")
local swingRemote = ReplicatedStorage:WaitForChild("remotes"):WaitForChild("swing")
local blockRemote = ReplicatedStorage:WaitForChild("remotes"):WaitForChild("block")
local auraEnabled = true
local auraRadius = 100
local function getNearbyEnemies(radius)
local enemies = {}
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return enemies end
for _, obj in pairs(workspace:GetChildren()) do
local humanoid = obj:FindFirstChild("Humanoid")
local enemyRoot = obj:FindFirstChild("HumanoidRootPart")
if humanoid and humanoid.Health > 0 and enemyRoot and obj ~= character then
local dist = (rootPart.Position - enemyRoot.Position).Magnitude
if dist <= radius then
table.insert(enemies, {obj = obj, dist = dist})
end
end
end
table.sort(enemies, function(a, b) return a.dist < b.dist end)
return enemies
end
spawn(function()
local args = { true }
while true do
blockRemote:FireServer(unpack(args))
wait(0.1)
end
end)
spawn(function()
while true do
if auraEnabled then
local enemies = getNearbyEnemies(auraRadius)
if #enemies > 0 then
swingRemote:FireServer()
for _, enemyData in pairs(enemies) do
local humanoidTarget = enemyData.obj:FindFirstChild("Humanoid")
if humanoidTarget then
local args = {
humanoidTarget,
9999999999,
{},
0
}
onHitRemote:FireServer(unpack(args))
end
end
end
wait(0.3)
else
wait(0.1)
end
end
end)
spawn(function()
while true do
if character:FindFirstChild("SpeedValue") then
character.SpeedValue.Value = 16
end
wait(0.1)
end
end)
RunService.Heartbeat:Connect(function()
if humanoid then
humanoid.WalkSpeed = 21
end
end)




