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Script – Pixel Quest

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Your script:

				
					local player_module = require(game:GetService("Players").LocalPlayer.PlayerScripts.Global.Player)
local packet_module = require(game:GetService("ReplicatedStorage").Shared.Networking.Packet)
player_module.OnFire = (function(p_u_96, p97, p98)
    local v99 = (p_u_96.scene.camera:ConvertScreenToWorld(p97) - p_u_96.body:GetCenter()).Unit
    local v100 = v99.Y
    local v101 = v99.X
    local v102 = math.atan2(v100, v101)
    local v103 = p_u_96.equippedPrimary:GetProjectileDescriptor()
    local v_u_104 = v103:GetTotalBlasts()
    local v_u_105 = p_u_96.projectileManager:GetNextProjectileId(v_u_104)
    p_u_96.firingDirection = v99
    print(v99, v102, v_u_104, v_u_105) 
    p_u_96:EmitProjectiles(v103, v102, nil, v_u_105)
    local v106, v107 = p_u_96.equippedPrimary:GetAttackSfx()
    local v108 = p_u_96:GetScene():GetSession():GetReplicationHandler()
    local v109 = packet_module.PLAYER_SHOOT
    local v110 = workspace:GetServerTimeNow()
    local v111 = p_u_96.body:GetCenter()
    local v112 = v99.Y
    local v113 = v99.X
    v108:SetValue(v109, v110, v111, (math.atan2(v112, v113)))
    p_u_96:SetProjectilesPendingReplication(v_u_105, v_u_104, true)
    v108.Replicated:Once(function()
        p_u_96:SetProjectilesPendingReplication(v_u_105, v_u_104, nil)
    end)
end)
				
			

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