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Script – Restaurant Tycoon 2

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Your script:

NPC Instant Cook & Reach:

				
					local chiefInstantCook = true
local npcReach = true
local Client = game.Players.LocalPlayer
local PS = Client.PlayerScripts
local Module = require(PS.ClientMain.Replications.Workers.DummyWalkSequence)
local Worker = require(PS.CookingNew.WorkerComponents.WorkerDefault)
local M1 = require(PS.ClientMain.Replications.Customers.GetNPCFolder)
if npcReach then
   Module.Run = function(data)
       return (data.completeCallback or task.wait)()
   end
end
if chiefInstantCook then
   Worker.event = function(...)
      local args = {...}
      local npc = M1.GetNPCFolder(args[1]).ClientWorkers:FindFirstChild(args[2])
      local M2 = game.ReplicatedStorage.MiscModules.CookingSharedCharacter:FindFirstChild(args[4])
      if M2 then
          require(M2).finishInteract(npc,args[3],args[4])
      end
      return
   end
end
				
			

Auto Collect

				
					warn("Requiring API")do
  loadstring(game:HttpGet("https://pastebin.com/raw/KMc6aBky"))();
end warn("API Loaded")
local child = object.child
local descendant = object.descendant
local check = object.check
local Tycoon = game.Players.LocalPlayer.Tycoon.Value
descendant.foreach(Tycoon.Items.OftenFiltered.Surface,"Bill",function(Bill)
  local Settings = {
          ["name"] = "CollectBill",
          ["model"] = Bill.Parent
  }
  game.ReplicatedStorage.Events.ClientTycoonInput:FireServer(Tycoon,Settings)
end)
local Connection,Code = descendant.on_add(Tycoon.Items.OftenFiltered.Surface,function(Bill)
  check.it(Bill.Name == "Bill",function()
      local Settings = {
              ["name"] = "CollectBill",
              ["model"] = Bill.Parent
      }
      game.ReplicatedStorage.Events.ClientTycoonInput:FireServer(Tycoon,Settings)
  end)
end)
				
			

Player Instant Cook

				
					local Cooking = game.Players.LocalPlayer.PlayerScripts.CookingNew
local CookProgress = require(Cooking.CookProgress)
local MultiClick = require(Cooking.InputDetectors.MultiClick)
local MouseMovement = require(Cooking.InputDetectors.MouseMovement)
local MouseSpin = require(Cooking.InputDetectors.MouseSpin)
local run = CookProgress.run
CookProgress.run = function(...)
  local ARGS = {...}
  ARGS[3] = 0
  return run(unpack(ARGS))
end
MultiClick.start = function(...)
  ({...})[3]()
end
MouseMovement.start = function(...)
  ({...})[3]()
end
MouseSpin.start = function(...)
  ({...})[3]()
end