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local GetService = game.GetService
local FindFirstChild = game.FindFirstChild
local Floor = math.floor
local Connect = game["Loaded"].Connect
local FireServer = Instance.new("RemoteEvent").FireServer
local Player = GetService(game, "Players").LocalPlayer
local Courts = GetService(game, "Workspace").Courts
local RunService = GetService(game, "RunService")
local InRange = true
local HasBall = true
local DB = false
if Stepped ~= nil or Jumped ~= nil or CharacterAdded ~= nil then
pcall(function()
Stepped:Disconnect()
end)
pcall(function()
Jumped:Disconnect()
end)
pcall(function()
CharacterAdded:Disconnect()
end)
getgenv().Stepped = nil
getgenv().Jumped = nil
getgenv().CharacterAdded = nil
print("Cmon Greg Heffley! - Magnet")
end
if Highlight == nil or Highlight.Adornee.Parent == nil then
getgenv().Highlight = Instance.new("Highlight")
Highlight.Enabled = false
Highlight.Adornee = Player.Character
Highlight.FillColor = Color3.fromRGB(25, 255, 25)
Highlight.OutlineColor = Color3.fromRGB(0, 255, 0)
Highlight.Parent = game.CoreGui
end
local Goals = {}; for _, Obj in next, Courts:GetDescendants() do
if Obj.Name == "C__Net" then
table.insert(Goals, Obj)
end
end
local GetPower = function()
local Label = Player.PlayerGui.BallGui.PowerFrame.Label
return tonumber(Label.Text)
end
local GetGoalInfo = function()
local Distance, Goal = 9e9;
for _, Obj in next, Goals do
local Magnitude = (Player.Character.HumanoidRootPart.Position - Obj.Position).Magnitude
if Distance > Magnitude then
Distance = Magnitude
Goal = Obj
end
end
return Floor(Distance), Goal
end
local GetArc = function()
local Distance, Goal = GetGoalInfo()
local Power = GetPower()
if Power == 75 then
if Distance == 57 or Distance == 58 or Distance == 59 or Distance == 60 then
return 45
end
elseif Power == 80 then
if Distance == 57 or Distance == 58 or Distance == 59 or Distance == 60 then
return 65
elseif Distance == 61 or Distance == 62 or Distance == 63 then
return 60
elseif Distance == 64 or Distance == 65 then
return 55
elseif Distance == 66 then
return 45
end
elseif Power == 85 then
if Distance == 57 or Distance == 58 or Distance == 59 or Distance == 60 then
return 85
elseif Distance == 61 or Distance == 62 or Distance == 63 or Distance == 64 then
return 80
elseif Distance == 65 then
return 75
elseif Distance == 66 or Distance == 67 or Distance == 68 then
return 70
elseif Distance == 69 then
return 65
elseif Distance == 70 then
return 55
elseif Distance == 71 then
return 45
end
end
end
local Shoot = function()
local Distance, Goal = GetGoalInfo()
local ShootVector = Goal.Position + Vector3.new(0, GetArc(), 0)
Player.Character.Ball.CSC:FireServer("shoot", ShootVector)
end
local JumpedFunc = function()
if not DB and HasBall then
DB = true
task.wait(0.245)
if InRange and HasBall then
Shoot()
end
task.wait(1)
DB = false
end
end
getgenv().Jumped = Connect(Player.Character.Humanoid.Jumping, function()
JumpedFunc()
end)
getgenv().Stepped = Connect(RunService.Stepped, function()
local Distance, Goal = GetGoalInfo()
local Power = GetPower()
if Player.Character and FindFirstChild(Player.Character, "Ball") then
HasBall = true
else
HasBall = false
end
if Power == 75 and Distance >= 58 and Distance <= 60 then
InRange = true
elseif Power == 80 and Distance >= 58 and Distance <= 66 then
InRange = true
elseif Power == 85 and Distance >= 58 and Distance <= 71 then
InRange = true
else
InRange = false
end
if InRange and HasBall then
Highlight.Enabled = true
else
Highlight.Enabled = false
end
if Highlight.Adornee.Parent == nil and Player.Character then
Highlight.Adornee = Player.Character
end
end)
getgenv().CharacterAdded = Connect(Player.CharacterAdded, function(Char)
if Jumped then
Jumped:Disconnect()
Jumped = nil
end
getgenv().Jumped = Connect(Char:WaitForChild("Humanoid").Jumping, function()
JumpedFunc()
end)
end)