Сontent continues after AD

Сontent continues after AD

Сontent continues after AD

Script – Skinwalkers

Thank you for using our website
Your script:

				
					local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
   Name = "Skinwalkers Give items script [Use in game]",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Skinwalkers Script",
   LoadingSubtitle = "by Ar_xploits",
   Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Ar key_sys",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})
local Main = Window:CreateTab("Main", 4483362458) -- Title, Image
local Section = Main:CreateSection("Give items")
local Button = Main:CreateButton({
   Name = "Get 999 Cola { doesn't work :( } (*CAN ONLY BE USED ONCE PER SESSION*)",
   Callback = function()
   local cola_amount = 999

game:GetService("ReplicatedStorage").Assets.Tools.Cola.Amount.Value = cola_amount
game:GetService("ReplicatedStorage").Assets.Tools.Cola.Parent
=game:GetService("Players").LocalPlayer.Backpack
-- The function that takes place when the button is pressed
   end,
})
local Button = Main:CreateButton({
   Name = "Get Gatling gun  (*CAN ONLY BE USED ONCE PER SESSION*)",
   Callback = function()
game:GetService("ReplicatedStorage").Assets.Tools.Gatling.Parent
=game:GetService("Players").LocalPlayer.Backpack
-- The function that takes place when the button is pressed
   end,
})
local Button = Main:CreateButton({
   Name = "Get 999 Snappers  (*CAN ONLY BE USED ONCE PER SESSION*)",
   Callback = function()
   local snapper_amount = 999

game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Amount.Value = snapper_amount
game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Parent
=game:GetService("Players").LocalPlayer.Backpack
-- The function that takes place when the button is pressed
   end,
})
local Button = Main:CreateButton({
   Name = "Get 999 Turrets (*CAN ONLY BE USED ONCE PER SESSION*)",
   Callback = function()
   local Turret_amount = 999

game:GetService("ReplicatedStorage").Assets.Tools.Turret.Amount.Value = Turret_amount
game:GetService("ReplicatedStorage").Assets.Tools.Turret.Parent
=game:GetService("Players").LocalPlayer.Backpack
-- The function that takes place when the button is pressed
   end,
})
local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image
local Section = Misc:CreateSection("Character")
local Slider = Misc:CreateSlider({
   Name = "Change WalkSpeed",
   Range = {16, 200},
   Increment = 2,
   Suffix = "Walkspeed",
   CurrentValue = 16,
   Flag = "WS_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
   end,
})
local Slider = Misc:CreateSlider({
   Name = "Change Jump Power",
   Range = {16, 200},
   Increment = 2,
   Suffix = "Jump Power",
   CurrentValue = 25,
   Flag = "JP_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
   end,
})
local Info = Window:CreateTab("Info", 4483362458) -- Title, Image
local Section = Info:CreateSection("Info")
local Paragraph = Info:CreateParagraph({Title = "", Content = "Btw this script is fully open source so check it out if you want (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)"})
				
			

if the script does not work, try other scripts on our website