Сontent continues after AD

Сontent continues after AD

Сontent continues after AD

Script – Something evill will happen

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					-- Passive Adonis Anti-Cheat Bypass (always enabled, no UI)
local getinfo = getinfo or debug.getinfo
local DEBUG = false
local Hooked = {}

local Detected, Kill

if setthreadidentity then setthreadidentity(2) end

for i, v in getgc(true) do
    if typeof(v) == "table" then
        local DetectFunc = rawget(v, "Detected")
        local KillFunc = rawget(v, "Kill")
    
        if typeof(DetectFunc) == "function" and not Detected then
            Detected = DetectFunc
            local Old; Old = hookfunction(Detected, function(Action, Info, NoCrash)
                if Action ~= "_" then
                    if DEBUG then
                        warn(`Adonis AntiCheat flagged\nMethod: {Action}\nInfo: {Info}`)
                    end
                end
                return true
            end)
            table.insert(Hooked, Detected)
        end

        if rawget(v, "Variables") and rawget(v, "Process") and typeof(KillFunc) == "function" and not Kill then
            Kill = KillFunc
            local Old; Old = hookfunction(Kill, function(Info)
                if DEBUG then
                    warn(`Adonis AntiCheat tried to kill (fallback): {Info}`)
                end
            end)
            table.insert(Hooked, Kill)
        end
    end
end

local Old; Old = hookfunction(getrenv().debug.info, newcclosure(function(...)
    local LevelOrFunc, Info = ...
    if Detected and LevelOrFunc == Detected then
        if DEBUG then
            warn(`zins | adonis bypassed`)
        end
        return coroutine.yield(coroutine.running())
    end
    return Old(...)
end))

if setthreadidentity then setthreadidentity(7) end

-- UI with title "S.E.W.H"
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/random%202"))()
local win = library:Window("S.E.W.H")

-- Infinite Stamina dependencies
local aux = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Hydroxide/revision/ohaux.lua"))()
local scriptPath = game:GetService("ReplicatedStorage").Resources.Client.SprintHandler
local closureName = "startSprint"
local closureConstants = {
    [1] = "MoveDirection",
    [2] = "Magnitude",
    [3] = 0.2,
    [4] = "Play",
    [5] = "DestroyIdentifier",
    [6] = "BaseRegen"
}
local closure1 = aux.searchClosure(scriptPath, closureName, 10, closureConstants)
local closure2 = aux.searchClosure(scriptPath, closureName, 4, closureConstants)

-- Infinite Stamina toggle
win:Toggle("Infinite Stamina", function(state)
    if closure1 then
        debug.getupvalue(closure1, 10)["MaxStamina"] = state and 1e308 or 100
    end
    if closure2 then
        debug.setupvalue(closure2, 4, state and 1e308 or 100)
    end
end)

-- Semi God Mode (toggle)
local semiGodActive = false
local semiGodHook
win:Toggle("Semi God Mode", function(state)
    if state and not semiGodActive then
        if hookmetamethod then
            semiGodHook = hookmetamethod(game, "__namecall", function(self, ...)
                local args = {...}
                local method = getnamecallmethod()
                if method == "FireServer" and self.Name == "Asynchronous" then
                    if args[1] == "HurtSelf" then
                        args[3] = 0.001 -- nearly zero damage
                    elseif args[1] == "CharHit" then
                        args[4] = "Humanoid"
                    end
                    return semiGodHook(self, unpack(args))
                end
                return semiGodHook(self, ...)
            end)
            semiGodActive = true
        else
            game:GetService("Players").LocalPlayer:Kick("Exploit not supported!")
        end
    elseif not state and semiGodActive then
        -- Can't unhook in Roblox Lua; tell user to rejoin to disable
        print("You must rejoin to fully disable Semi God Mode.")
        semiGodActive = false
    end
end)
				
			

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