Сontent continues after AD

Сontent continues after AD

Сontent continues after AD

Script – Squid game 2042

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Your script:

				
					-- 113075977776798
-- made by @xosmanez
getgenv().killall = true

local players = game:GetService("Players")
local lp = players.LocalPlayer
local wep, wepmodel

for _, gun in pairs(lp.Character.WeaponRig.Weapon:GetChildren()) do
    if gun:FindFirstChild("Grip") and gun:IsA("Model") then
        wepmodel = gun
    end
end

for _, gun in pairs(lp.Character:GetChildren()) do
    if gun:FindFirstChild("SPH_Weapon") and gun:IsA("Tool") then
        wep = gun
    end
end

local wepmodule = require(wep.SPH_Weapon.WeaponStats)

local thing = CFrame.Angles(math.rad(math.random(-wepmodule.spread, wepmodule.spread)), math.rad(math.random(-wepmodule.spread, wepmodule.spread)), 0)
local bulletdir = (wepmodel.Grip.Muzzle.WorldCFrame * thing).LookVector or (lp.Character.WeaponRig.Weapon:FindFirstChildWhichIsA("Model").Grip.Muzzle.WorldCFrame * thing).LookVector
local bulletvel = bulletdir * wepmodule.muzzleVelocity * 3.5

while getgenv().killall do
    for _,player in ipairs(players:GetPlayers()) do
        if player ~= lp and player.Character and player.Character:FindFirstChild("Head") and player.Team ~= "LOBBY" and player.Team ~= lp.Team and not player.Character:FindFirstChildWhichIsA("ForceField") then
            
            require(game:GetService("ReplicatedStorage").SPH_Assets.Modules.BulletHandler).FireBullet(
                lp.Character:FindFirstChild("WeaponRig"),
                player.Character.Head.Position,
                bulletdir,
                bulletvel, 
                wep, 
                lp, 
                wepmodule.tracerColor
            )
        end
    end
    task.wait(.1)
end

				
			

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