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Script – Step Steps

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Your script:

				
					_G.Toggled = true
while task.wait() and _G.Toggled do
pcall(function()
for i, ladder in pairs(game:GetService("Workspace").playerPlaced:GetChildren()) do
task.spawn(function()
for _, v in pairs(ladder:GetDescendants()) do
   if v:IsA("BasePart") then
           v.CanCollide = false
   end
end
local bav = Instance.new("BodyAngularVelocity",ladder.PrimaryPart)
local bv = Instance.new("BodyPosition",ladder.PrimaryPart)
--game:GetService("Workspace").playerPlaced.mxrshxdow_ladder.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
bv.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position
bv.MaxForce = Vector3.new(9e9,9e9,9e9)
bav.AngularVelocity = Vector3.new(0,900000,0)
task.wait(0.01)
bv:Destroy()
bav:Destroy()
end)
end

end)
end
				
			

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