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Script – Trade tower

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Your script:

				
					local mt = getrawmetatable(game)
local backup = mt.__namecall
if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end

mt.__namecall = newcclosure(function(...)
    local method = getnamecallmethod()
    local args = {...}
    if method == 'FireServer' or method == 'InvokeServer' and tostring(args[1]) == 'AFK' then
        args[2] = false
        return backup(unpack(args))
    end
    return backup(...)
end)

local ItemsYouWant = {
    ['ROBLOX World Tour Hot Air Balloon'] = true,
    ['Darkseed the Fallen'] = true,
    ['Poisoned Horns of the Toxic Wasteland'] = true
}

spawn(function()
    while wait(2) do
        game.ReplicatedStorage.Events.OpenCase:InvokeServer'Starter'
    end
end)

spawn(function()
    while wait(.1) do
        game.ReplicatedStorage.Events.ClientClick:FireServer()
    end
end)

while wait(30) do
    for i,v in pairs(game.Players.LocalPlayer.PlayerGui.Gui.Frames.Inventory.SubInventory.Holder.List:GetChildren()) do
        if v:IsA('Frame') and not ItemsYouWant[v.Name] then
            pcall(function()
                amount, garbage = string.gsub(v.Amount.Text, 'x', '')
                game.ReplicatedStorage.Events.InventoryActions:InvokeServer(
                    'QuickSell',
                    v.Name,
                    tonumber(amount)
                )
                wait()
            end)
        end
    end
end
				
			

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